Thomas Beelen

Orcid: 0000-0003-4380-6891

According to our database1, Thomas Beelen authored at least 11 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
A Conversational Robot for Children's Access to a Cultural Heritage Multimedia Archive.
Proceedings of the Advances in Information Retrieval, 2024

2023
Robot-Supported Information Search: Which Conversational Interaction Style do Children Prefer?
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Children's Trust in Robots and the Information They Provide.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Designing Conversational Robots with Children during the Pandemic.
CoRR, 2022

Karen, the Interrupting Customer.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

A Child-Friendly Approach to Spoken Conversational Search.
Proceedings of the CIKM 2022 Workshops co-located with 31st ACM International Conference on Information and Knowledge Management (CIKM 2022), 2022

2021
Does your robot know? Enhancing children's information retrieval through spoken conversation with responsible robots.
CoRR, 2021

Interdisciplinary Research Methods for Child-Robot Relationship Formation.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Uncanny, Sexy, and Threatening Robots: The Online Community's Attitude to and Perceptions of Robots Varying in Humanlikeness and Gender.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

2017
Human-to-AI Interfaces for Enabling Future Onboard Experiences.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2013
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013


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