Robby van Delden

Orcid: 0000-0002-6592-1199

Affiliations:
  • University of Twente, The Netherlands


According to our database1, Robby van Delden authored at least 41 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
A Design Space of Sports Interaction Technology.
Found. Trends Hum. Comput. Interact., 2022

Exploring user profiles for healthy gamification.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

A Movement-Artefact-Free Heart-Rate Prediction System.
Proceedings of the Computing in Cardiology, 2022

Considerations for (Teaching) Facilitator Roles for Movement-Based Design.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Towards a Definition of Sportification with Generative Power Beyond Sports.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Objective Quantification of In-Hospital Patient Mobilization after Cardiac Surgery Using Accelerometers: Selection, Use, and Analysis.
Sensors, 2021

2020
A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors.
Multimodal Technol. Interact., 2020

Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

VR4VRT: Virtual Reality for Virtual Rowing Training.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
In Body Experiences: Persuasion by Doing.
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019

Questioning Our Attitudes and Feelings Towards Persuasive Technology.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions.
Proceedings of the International Conference on Multimodal Interaction, 2019

Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling.
Proceedings of the Adjunct of the 2019 International Conference on Multimodal Interaction, 2019

Towards Smart Sports Exercises: First Designs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Co-located augmented play-spaces: past, present, and perspectives.
J. Multimodal User Interfaces, 2018

Automatic Measurements of a Leisure Activity for People with Profound Disabilities.
Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), 2018

2017
AIRPlay: Towards a 'Breathgiving' Approach.
Proceedings of the Fifth International Workshop on Behavior Change Support Systems co-located with the 12th International Conference on Persuasive Technology, 2017

A Thing of Beauty: Steering Behavior in an Interactive Playground.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Augmenting playspaces to enhance the game experience: A tag game case study.
Entertain. Comput., 2016

Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Distributed Embodied Team Play, a Distributed Interactive Pong Playground.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2015
Augmenting traditional playground games to enhance game experience.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

2014
Towards an Interactive Leisure Activity for People with PIMD.
Proceedings of the Computers Helping People with Special Needs, 2014

Steering Gameplay Behavior in the Interactive Tag Playground.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Socially Aware Interactive Playgrounds.
IEEE Pervasive Comput., 2013

Hang in There: A Novel Body-Centric Interactive Playground.
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013

Meaning in Life as a Source of Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
An Annotation Scheme for Social Interaction in Digital Playgrounds.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Towards a socially adaptive digital playground.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012


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