Thomas Gierlinger

According to our database1, Thomas Gierlinger authored at least 10 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Post-processing and visualization of large-scale DEM simulation data with the open-source VELaSSCo platform.
Simul., 2020

2019
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects.
Proceedings of the High-Performance Graphics 2019, 2019

2017
CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2010
Rendering techniques for mixed reality.
J. Real Time Image Process., 2010

Supporting outdoor mixed reality applications for architecture and cultural heritage.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

A full HDR pipeline from acquisition to projection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2008
An innovative daylight blocking optical stereo see-through HMD.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007

IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007


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