André Stork

According to our database1, André Stork authored at least 105 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2024
Wildfire, Snow, and, Panoramic Ray Tracing.
IEEE Computer Graphics and Applications, 2024

EIC's Editorial.
IEEE Computer Graphics and Applications, 2024

2023
Metaverse: Technologies for Virtual Worlds.
IEEE Computer Graphics and Applications, 2023

Greetings From the New EIC.
IEEE Computer Graphics and Applications, 2023

2022/2023 IEEE CG&A Awards.
IEEE Computer Graphics and Applications, 2023

2022
Industrial digitalization in the industry 4.0 era: Classification, reuse and authoring of digital models on Digital Twin platforms.
Array, 2022

2021
Computer Graphics: From Research to Commodity to New Highs [Graphically Speaking].
IEEE Computer Graphics and Applications, 2021

Analyzing and Improving the Parameterization Quality of Catmull-Clark Solids for Isogeometric Analysis.
IEEE Computer Graphics and Applications, 2021

GPU-Parallel Constant-Time Limit Evaluation of Catmull-Clark Solids.
Proceedings of the 26th International Symposium on Vision, Modeling, and Visualization, 2021

2020
OLBVH: octree linear bounding volume hierarchy for volumetric meshes.
Vis. Comput., 2020

Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs.
Comput. Graph. Forum, 2020

2019
Visualization 4.0.
IEEE Computer Graphics and Applications, 2019

Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling.
IEEE Computer Graphics and Applications, 2019

Efficient slicing of Catmull-Clark solids for 3D printed objects with functionally graded material.
Comput. Graph., 2019

Joint Schedule and Layout Autotuning for Sparse Matrices with Compound Entries on GPUs.
Proceedings of the 24th International Symposium on Vision, Modeling, and Visualization, 2019

2018
GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes.
Comput. Graph. Forum, 2018

Direct Limit Volumes: Constant-Time Limit Evaluation for Catmull-Clark Solids.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

CAE/VR Integration - A Qualitative Assessment of Advanced Visualization for Interactive Conceptual Simulations (ICS) in Industrial Use.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

2017
Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs.
Comput. Graph. Forum, 2017

Volumetric subdivision for consistent implicit mesh generation.
Comput. Graph., 2017

Implicit Mesh Generation using Volumetric Subdivision.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

CAE/VR Integration - A Path To Follow? A Validation Based On Industrial Use.
Proceedings of the European Conference on Modelling and Simulation, 2017

2015
A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation.
Comput. Graph. Forum, 2015

Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 [Guest editors' introduction].
IEEE Computer Graphics and Applications, 2015

Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board.
IEEE Computer Graphics and Applications, 2015

Deformation simulation using cubic finite elements and efficient p-multigrid methods.
Comput. Graph., 2015

2014
The Potential of 3D Internet in the Cultural Heritage Domain.
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014

A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

2013
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.
Comput. Graph. Forum, 2013

Fast delivery of 3D web content: a case study.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Virtual Reality Based Interactive Conceptual Simulations - Combining Post-processing and Linear Static Simulations.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
High resolution acquisition of detailed surfaces with lens-shifted structured light.
Comput. Graph., 2012

Enabling virtual assembly training in and beyond the automotive industry.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Interactive Semantic Enrichment of 3D Cultural Heritage Collections.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Semantically Rich 3D Documentation for the Preservation of Tangible Heritage.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Completing Digital Cultural Heritage Objects by Sketching Subdivision Surfaces toward Restoration Planning.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

2011
Interactive deformable models with quadratic bases in Bernstein-Bézier-form.
Vis. Comput., 2011

Genetic B-Spline approximation on combined B-reps.
Vis. Comput., 2011

3D-centered Media Linking and Semantic Enrichment through Integrated Searching, Browsing, Viewing and Annotating.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Considerations toward a Dynamic Mesh Data Structure.
Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization, 2011

An Effective Dynamic Scheduling Runtime and Tuning System for Heterogeneous Multi and Many-Core Desktop Platforms.
Proceedings of the 13th IEEE International Conference on High Performance Computing & Communication, 2011

LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2010
A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications.
J. Real Time Image Process., 2010

Guest editorial of the special issue on improving display and rendering technologies for virtual environments.
J. Real Time Image Process., 2010

Rendering techniques for mixed reality.
J. Real Time Image Process., 2010

High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

Supporting outdoor mixed reality applications for architecture and cultural heritage.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Augmented reality framework supporting conceptual urban planning and enhancing the awareness for environmental impact.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

A full HDR pipeline from acquisition to projection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Effective Dynamic Scheduling on Heterogeneous Multi/Manycore Desktop Platforms.
Proceedings of the 22nd International Symposium on Computer Architecture and High Performance Computing Workshops, 2010

Iterative SLE Solvers over a CPU-GPU Platform.
Proceedings of the 12th IEEE International Conference on High Performance Computing and Communications, 2010

3D Reconstruction from Line Drawings.
Proceedings of the GRAPP 2010, 2010

Removing the Example from Example-Based Photometric Stereo.
Proceedings of the Trends and Topics in Computer Vision, 2010

2009
Towards Task Dynamic Reconfiguration over Asymmetric Computing Platforms for UAVs Surveillance Systems.
Scalable Comput. Pract. Exp., 2009

Neighboring-based Linear System for Dynamic Meshes.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Dynamic simplicial meshes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

The hybrid outdoor tracking extension for the daylight blocker display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Sketching Subdivision Surfaces.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

2008
Towards interactive simulation in automotive design.
Vis. Comput., 2008

An innovative daylight blocking optical stereo see-through HMD.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Dynamic Self-Rescheduling of Tasks over a Heterogeneous Platform.
Proceedings of the ReConFig'08: 2008 International Conference on Reconfigurable Computing and FPGAs, 2008

Dynamic Reconfigurable Task Schedule Support towards a Reflective Middleware for Sensor Network.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

Dynamic Reconfiguration of Tasks Applied to an UAV System Using Aspect Orientation.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

Real-time task reconfiguration support applied to an UAV-based surveillance system.
Proceedings of the International Multiconference on Computer Science and Information Technology, 2008

2007
Towards Conceptual Simulations within Highly Interactive Environments.
Proceedings of the 2007 International Conference on Modeling, 2007

CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move.
Proceedings of the Online Communities and Social Computing, 2007


IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Mobile Presence - a Computer Graphics Utopia?
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

Simulated Reality in Automotive Design.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Improving Virtual Reality Applications in CAD through Semantics.
Int. J. Virtual Real., 2006

Using ontologies and STEP standards for the semantic simplification of CAD models in different engineering domains.
Appl. Ontology, 2006

Innovative geometric pose reconstruction for marker-based single camera tracking.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System.
Proceedings of the IEEE Virtual Reality Conference, 2006

Adaptive Quality Meshing for "on-the-fly" Volumetric Mesh Manipulations within Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2006

2005
Ontology Supported Semantic Simplification of Large Data Sets of Industrial Plant CAD Models for Design Review Visualization.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

Knowledge Sharing by Information Retrieval in the Semantic Web.
Proceedings of the Semantic Web: Research and Applications, 2005

2004
Texture Based Flow Visualization in Augmented and Virtual Reality Environments.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Stroke-Input Methods for Immersive Styling Environments.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Constraint Stroke-Based Oversketching for 3D Curves.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Information Management and Knowledge Sharing in WIDE.
Proceedings of the Knowledge-Based Media Analysis for Self-Adaptive and Agile Multi-Media, 2004

Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
3D Interactive Augmented Reality in Early Stages of Product Design.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Die Zukunft interaktiver Systeme: Herausforderungen an die Usability-Forschung (The Future of Interactive Systems: Challenges to the Usability Research).
Informationstechnik Tech. Inform., 2002

Unterstützung von Anlagenplanung durch einen kooperativen Planungstisch (Supporting Co-operative Plant Design: The Planners' Table).
i-com, 2002

Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Projection-based Augmented Reality in Engineering Applications.
Proceedings of the CAD 2002: Corporate Engineering Research, Dresden, March 4-5, 2002, 2002

CAD2VR or How to Efficiently Integrate VR into the Product Development Process.
Proceedings of the CAD 2002: Corporate Engineering Research, Dresden, March 4-5, 2002, 2002

Geometry Compression for Collaborative CAD Applications.
Proceedings of the CAD 2002: Corporate Engineering Research, Dresden, March 4-5, 2002, 2002

2001
Mixed reality - beyond conventions.
Comput. Graph., 2001

2000
Effiziente 3D-Interaktions- und Visualisierungstechniken für Benutzer-zentrierte Modellierungssysteme.
PhD thesis, 2000

A multi-layered architecture for sketch-based interaction within virtual environments.
Comput. Graph., 2000

Interaktive Zusammenbausimulation mittels implizit generierter Assembly-Attribute.
Proceedings of the CAD 2000: Kommunikation, 2000

1998
An Algorithm for Fast 3D Picking and Snapping using a 3D Input Device and 3D Cursor.
Proceedings of the CAD Tools and Algorithms for Product Design [Dagstuhl Seminar, 1998

Virtual Reality und Kooperation als integraler Bestandteil von CAD: Eine vereinheitlichte System-Architektur.
Proceedings of the CAD '98: Tele-CAD, 1998

Einführung von Telekooperationstechniken in der Produktentwicklung.
Proceedings of the CAD '98: Tele-CAD, 1998

1997
Efficient and Precise Solid Modelling Using a 3D Input Device.
Proceedings of the Fourth Symposium on Solid Modeling and Applications, 1997

1996
An approach to computer-supported cartooning.
Vis. Comput., 1996

Intuitive Semantically Constrained Interaction in Feature-Based Parametric Design.
Proceedings of the CAD '96: Verteilte und intelligente CAD-Systeme, 1996

Eine plattformübergreifende Umgebung zur kooperativen Produktentwicklung.
Proceedings of the CAD '96: Verteilte und intelligente CAD-Systeme, 1996

Adaptionsmöglichkeiten in modernen CAD-Systemen: Bewertung, Konzeption und Realisierung.
Proceedings of the CAD '96: Verteilte und intelligente CAD-Systeme, 1996


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