Thomas Mirlacher

According to our database1, Thomas Mirlacher authored at least 18 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2012
Engineering animations in user interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Ambient Persuasion in the Shopping Context.
Proceedings of the Pervasive Advertising, 2011

The future of IPTV - Connected, mobile, personal and social.
Multim. Tools Appl., 2011

Breaking myths: inferring interaction from infrared signals.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Modeling animations for dependable interactive applications.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
IPTV: An End to End Perspective (Invited Paper).
J. Commun., 2010

Studying media usage in the living room by measuring infrared signals.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Integrating internet-based services in IPTV: an interaction concept.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Cross-device continuous media consumption: a demonstration.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Investigating usability and user experience as possible entry barriers for touch interaction in the living room.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Interactive simplicity for iTV: minimizing keys for navigating content.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

2009
A persuasive interactive mannequin for shop windows.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

Ambient Rabbits Likeability of Embodied Ambient Displays.
Proceedings of the Ambient Intelligence, 2009

AmIQuin - An Ambient Mannequin for the Shopping Environment.
Proceedings of the Ambient Intelligence, 2009

2008
Facial expressions as game input with different emotional feedback conditions.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Using emotion in games: emotional flowers.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007


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