Wolfgang Hochleitner

Orcid: 0000-0002-4816-881X

According to our database1, Wolfgang Hochleitner authored at least 11 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2023
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

No need to stop: exploring smartphone interaction paradigms while cycling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

2015
A Heuristic Framework for Evaluating User Experience in Games.
Proceedings of the Game User Experience Evaluation, 2015

From Classes to Mechanics: Player Type Driven Persuasive Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Personalization in Serious and Persuasive Games and Gamified Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2012
Control vs. complexity in games: comparing arousal in 2D game prototypes.
Proceedings of the 4th International Conference on Fun and Games, 2012

2010
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010


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