Thomas Odaker

Orcid: 0000-0003-0675-8675

According to our database1, Thomas Odaker authored at least 14 papers between 2010 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
An Evaluation of Non-Intrusive Full Body Tracking for Caves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

An Immersive Technical Document - Applying Game Design Techniques to Immersive Visualization Laboratories.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

I Like to Move It, Move It - Non-Intrusive Full Body Tracking for Caves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
No Fuss, Just Function - A Proposal for Non-Intrusive Full Body Tracking in XR for Meaningful Spatial Interactions.
CoRR, April, 2025

IVL Workflow - A Blueprint to Designing Applications for an Immersive Visualization Laboratory.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Social Presence in Virtual Reality: A Comparative Study of AI NPCs and Human Instructors.
Proceedings of the 2025 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games, 2025

2024
Ten Years of Operating a Center with Large-Scale Virtual-Reality Installations: Developments and Learnings.
Presence Teleoperators Virtual Environ., 2024

LED CAVE - New Dimensions for Large-Scale Immersive Installations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Ten years of Immersive VR Installations - Past, Present, and Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Ten years Center for Immersive Visualizations - Past, Present, and Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2016
Adaptive Vereinfachung von Dreiecksnetzen in Echtzeit.
PhD thesis, 2016

Texture analysis and repacking for improved storage efficiency.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
GPU-Accelerated Real-Time Mesh Simplification Using Parallel Half Edge Collapses.
Proceedings of the Mathematical and Engineering Methods in Computer Science, 2015

2010
OMVis: a 3D network protocol visualization tool for OMNeT++.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010


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