Tiago Cardoso

Orcid: 0000-0002-1865-7858

According to our database1, Tiago Cardoso authored at least 32 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Aspect Based Sentiment Analysis Annotation Methodology for Group Decision Making Problems: An Insight on the Baseball Domain.
Proceedings of the Information Systems and Technologies, 2022

2019
Improving ns-3 emulation performance for fast prototyping of routing and SDN protocols: Moving <i>data plane</i> operations to outside of ns-3.
Simul. Model. Pract. Theory, 2019

2017
Digital Games' Development Model.
EAI Endorsed Trans. Serious Games, 2017

Urban-architect role in smart-city context literature review and case studies.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

2016
Improving ns-3 Emulation Performance for Fast Prototyping of Network Protocols.
Proceedings of the Workshop on ns-3, 2016

Using Games for the Phonetics Awareness of Children with Down Syndrome.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Improving the Learning of Child Movements Through Games.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Sign Language Support - Adding a Gesture Library to the Leap Motion SDK.
Proceedings of the Serious Games, Interaction and Simulation, 2016

2015
EnContRA: a generic multimedia information retrieval meta-framework.
Multim. Tools Appl., 2015

Towards the creation of a Gesture Library.
EAI Endorsed Trans. Creative Technol., 2015

Games' "Social Tech Booster".
Proceedings of the Serious Games, Interaction, and Simulation, 2015

Use of Sociology Concepts as the Basis of a Model for Improving Accessibility in Smart Cities.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Hand Gesture Recognition towards Enhancing Accessibility.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence.
EAI Endorsed Trans. Creative Technol., 2014

Power quality and long life education.
Proceedings of the 23rd IEEE International Symposium on Industrial Electronics, 2014

2013
Pro-Active Service Ecosystem Framework.
Int. J. Comput. Integr. Manuf., 2013

Understanding City Dynamics through Spatio-temporal Visualization.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

Value Systems Alignment in Product Servicing Networks.
Proceedings of the Collaborative Systems for Reindustrialization, 2013

Kinect-Sign: Teaching Sign Language to "Listeners" through a Game.
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013

Body Ownership of Virtual Avatars: An Affordance Approach of Telepresence.
Proceedings of the Innovative and Creative Developments in Multimodal Interaction Systems, 2013

2011
Media Independent Handover Management in Heterogeneous Access Networks - An Empirical Evaluation.
Proceedings of the 73rd IEEE Vehicular Technology Conference, 2011

Pro-activity in Collaborative Service Ecosystems.
Proceedings of the Adaptation and Value Creating Collaborative Networks, 2011

ProActive Service Entity Framework: Improving Service Selection Chances within Large Senior Professional Virtual Community Scenario.
Proceedings of the Technological Innovation for Sustainability, 2011

2010
Pro-Active Service Entity Framework for a Better Mapping between Business and Software.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

Pro-Active Asset Entities in Collaborative Networks.
Proceedings of the Emerging Trends in Technological Innovation, 2010

2009
Calligraphic Shortcuts for Comics Creation.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Sketch-Based Interaction and Calligraphic Tags to Create Comics Online.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

2004
Cascading Recognizers for Ambiguous Calligraphic Interaction .
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Education on Virtual Organizations: An Experience at UNL.
Proceedings of the Virtual Enterprises and Collaborative Networks, IFIP 18th World Computer Congress, TC5 / WG5.5, 2004

2001
Service Federation in Virtual Organizations.
Proceedings of the Digital Enterprise Challenges: Life-Cycle Approach to Management and Production, IFIP TC5 / WG5.2 & WG5.3 Eleventh International PROLAMAT Conference on Digital Enterprise, 2001

1999
Partners search and qulaity-related information exchange in a virtual enterprise.
Proceedings of the Global Production Management, 1999

Selection of Partners for a Virtual Enterprise.
Proceedings of the Infrastructures for Virtual Enterprises: Networking Industrial Enterprises, 1999


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