Umair Rehman

Orcid: 0000-0001-7716-6509

According to our database1, Umair Rehman authored at least 21 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective.
IEEE Trans. Engineering Management, 2024

2023
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement.
Telematics Informatics, February, 2023

A Comparative Assessment of Human Factors in Cybersecurity: Implications for Cyber Governance.
IEEE Access, 2023

Social Robots in Retail: Emotional Experiences a Critical Driver of Purchase Intention.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides.
Proceedings of the HCI in Games, 2023

2022
Recommendations for a smart toy parental control tool.
J. Supercomput., 2022

Exploring the human factors in moral dilemmas of autonomous vehicles.
Pers. Ubiquitous Comput., 2022

Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games.
Data Technol. Appl., 2022

Serious video games and psychological support: A depression intervention among young cancer patients.
Entertain. Comput., 2022

2021
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation.
Telematics Informatics, 2021

Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Entertain. Comput., 2021

The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games.
IEEE Access, 2021

An Alternate Account on the Ethical Implications of Autonomous Vehicles.
Proceedings of the 17th International Conference on Intelligent Environments, 2021

Persuasive Technology in Games: A Brief Review and Reappraisal.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Analyzing and Prioritizing Usability Issues in Games.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021

2020
Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study.
Behav. Inf. Technol., 2020

Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.
Proceedings of the HCI in Games, 2020

Access Permissions for Apple Watch Applications: A Study on Users' Perceptions.
Proceedings of the International Conference on Communications, 2020

2017
Augmented-Reality-Based Indoor Navigation: A Comparative Analysis of Handheld Devices Versus Google Glass.
IEEE Trans. Hum. Mach. Syst., 2017

2015
Augmented Reality-Based Indoor Navigation Using Google Glass as a Wearable Head-Mounted Display.
Proceedings of the 2015 IEEE International Conference on Systems, 2015


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