Vera Werneck

Orcid: 0000-0002-6537-2441

Affiliations:
  • Universidade do Estado do Rio de Janeiro


According to our database1, Vera Werneck authored at least 51 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2023
Machine Learning Applied to COVID-19: A Review of the Initial Pandemic Period.
Int. J. Comput. Intell. Syst., December, 2023

2021
The Philosophy Behind IRES, an Intentional Requirements Engineering Strategy.
Proceedings of the Anais do WER21, 2021

Uma arquitetura de sistema de informação multiagente orientada a processos.
Proceedings of the 24th Iberoamerican Conference on Software Engineering, 2021

2020
Scrumie: Scrum Teaching Agent Oriented Game.
RITA, 2020

InspectorX 2.0: Developing a Multi-Device Game for Software Inspection Education.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2019
Increasing Availability Control of Human Biological Samples Using a Mobile Management System.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications, 2019

2018
SimulES-W: A Collaborative Game to Improve Software Engineering Teaching.
Computación y Sistemas, 2018

SMEC-3D: A Multi-agent 3D Game to Cognitive Stimulation.
Proceedings of the Highlights of Practical Applications of Agents, Multi-Agent Systems, and Complexity: The PAAMS Collection, 2018

AIDE-VR: Extending a Virtual Living Lab Framework Using Virtual Reality.
Proceedings of the Highlights of Practical Applications of Agents, Multi-Agent Systems, and Complexity: The PAAMS Collection, 2018

Metric-based evaluation of multiagent systems models.
Proceedings of the 10th International Workshop on Modelling in Software Engineering, 2018

2017
SimOrgMaturity-Tool: Simulador para Avaliação Fuzzy de Maturidade Organizacional.
Proceedings of the 13th Brazilian Symposium on Information Systems, 2017

User Context in a Decision Support System for Stock Market.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

2016
MAS Ontology: Ontology for Multiagent Systems.
Proceedings of the ICEIS 2016, 2016

MEDEDUC: An Educational Medical Serious Game.
Proceedings of the Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management, 2016

2015
Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W.
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering, 2015

Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology.
Proceedings of the 28th IEEE International Symposium on Computer-Based Medical Systems, 2015

The Monopoly Game to Teach ERi*c - Intentional Requirements Engineering.
Proceedings of the 1st International iStar Teaching Workshop co-located with the 27th International Conference on Advanced Information Systems Engineering (CAiSE 2015), 2015

2014
A Case Study to Evaluate the Use of i* for Helping Pedagogy Transparency.
Proceedings of the Seventh International i* Workshop co-located with the 26th International Conference on Advanced Information Systems Engineering (CAiSE 2014), 2014

Using Artificial Intelligence Techniques to Enhance Traceability Links.
Proceedings of the ICEIS 2014, 2014

InspectorX: A game for software inspection training and learning.
Proceedings of the 27th IEEE Conference on Software Engineering Education and Training, 2014

NDR-Tool: Uma Ferramenta de Apoio ao Reuso de Conhecimento em Requisitos Não Funcionais.
Proceedings of the XVII Iberoamerican Conference on Software Engineering, 2014

2013
Simulando a dinâmica populacional de uma colmeia para o ensino de Biologia.
Revista Brasileira de Informática na Educ., 2013

Detecting traceability links through neural networks.
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013

An Automatic Approach to Detect Traceability Links Using Fuzzy Logic.
Proceedings of the 27th Brazilian Symposium on Software Engineering, 2013

The challenges of representing transparency as patterns.
Proceedings of the Third IEEE International Workshop on Requirements Patterns, RePa 2013, 2013

A 3-D Serious Game to Simulate a Living of a Beehive.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
Modelo Intencional Genérico de Sistemas Biométricos.
Proceedings of the Anais do WER12, 2012

2011
O Método de Inspeção Semiótica Aplicado ao Requisito Usabilidade.
Proceedings of the Anais do WER11, 2011

Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Teaching software engineering with SimulES-W.
Proceedings of the 24th IEEE-CS Conference on Software Engineering Education and Training, 2011

O Método de Inspeção Semiótica Aplicado ao Requisito Usabilidade.
Proceedings of the 14th Iberoamerican Conference on Software Engineering, 2011

2010
Evolución de un Juego Educacional de Ingeniería de Software a través de Técnicas de Elicitación de Requisitos.
Proceedings of the Anais do WER10, 2010

2009
Comparing GORE Frameworks: i-star and KAOS.
Proceedings of the Anais do WER09, 2009

An Initial Analysis on How Software Transparency and Trust Influence each other.
Proceedings of the Anais do WER09, 2009

Evaluating MaSE Methodology in the Requirements Identification.
Proceedings of the 33rd Annual IEEE Software Engineering Workshop, 2009

Modeling an Educational Multi-Agent System in MaSE.
Proceedings of the Active Media Technology, 5th International Conference, 2009

2007
Evaluating ADELFE Methodology in the Requirements Identification.
Proceedings of the Anais do WER07, 2007

Understanding the Strategic Actor Diagram: an Exercise of Meta Modeling.
Proceedings of the Anais do WER07, 2007

Introduction.
Proceedings of the Anais do WER07, 2007

2006
Introdução.
Proceedings of the Anais do WER06, 2006

2005
Agent/goal Orientation versus Object Orientation for Requirements Engineering: A Practical Evaluation Using an Exemplar.
Proceedings of the Anais do WER05, 2005

Reusable Knowledge for Satisficing Usability Requirements.
Proceedings of the 13th IEEE International Conference on Requirements Engineering (RE 2005), 29 August, 2005

2004
Evaluating Methodologies: A Requirements Engineering Approach Through the Use of an Exemplar.
Proceedings of the Anais do WER04, 2004

2003
Knowledge Acquisition in the Nutri-Fuzzy-ORIXAS Project.
Proceedings of the Computational Science and Its Applications, 2003

2002
Estratégia de Aquisição de Conhecimento: Uma Experiência no Projeto Nutri-Fuzzy-Orixás.
Proceedings of 2nd Ibero-American Symposium on Software Engineering and Knowledge Engineering (JIISIC'02), 2002

2000
ORIXÁS: Um Ambiente para Desenvolvimento de Sistemas Baseados em Conhecimento.
Proceedings of the 14th Brazilian Symposium on Software Engineering, 2000

1997
An expert system for diagnosis of acute myocardial infarction with ECG analysis.
Artif. Intell. Medicine, 1997

The Validation of an Expert System for Diagnosis of Acute Myocardial Infarction.
Proceedings of the Artificial Intelligence Medicine, 1997

1995
O Método KADS-estendido.
Proceedings of the 9th Brazilian Symposium on Software Engineering, 1995

An expert system for diagnosis of acute myocardial infarction.
Proceedings of the 1995 ACM symposium on applied computing, 1995

An Expert System for Diagnosis of Acute Myocardial Infarction: Software Quality Assurance Procedures.
Proceedings of the European Symposium on the Validation and Verification of Knowledge-Based Systems, 1995


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