Victoria Bennett

According to our database1, Victoria Bennett authored at least 9 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
GeoExplorer and Gender Identity: The Impact of Gender in a Game-Based Learning Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
How Can Game-Based Learning Affect Engineering Students' Confidence?
Proceedings of the IEEE Frontiers in Education Conference, 2022

Preliminary Development and Assessment of Engineering Judgment through Mixed-Reality Game-Based Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022

2021
Mixed Reality Learning Environments in Times of Pandemic: What Can We Learn?
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI).
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2017
On the Use of In-Memory Analytics Workflows to Compute eScience Indicators from Large Climate Datasets.
Proceedings of the 17th IEEE/ACM International Symposium on Cluster, 2017

2014
Joint-Scatterer Processing for Time-Series InSAR.
IEEE Trans. Geosci. Remote. Sens., 2014

2011
Building a Video Wall for Earth Observation Data.
Proceedings of the Theory and Practice of Computer Graphics, 2011


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