Vinicius da Costa

Orcid: 0000-0001-9479-972X

According to our database1, Vinicius da Costa authored at least 11 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Tecnologia Assistiva para auxiliar a interação entre pessoas com deficiência visual e sistemas computacionais: Um Mapeamento Sistemático da Literatura.
Braz. J. Inf. Syst., 2023

Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer Programming.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Assistive Technology to Assist the Visually Impaired in the Use of ICTs: A Systematic Literature Review.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

2019
The Potential of User Experience (UX) as an Approach of Evaluation in Tangible User Interfaces (TUI).
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

2018
Um Estudo de Mapeamento Sistemático sobre Metodologias de Avaliação em Interação Humano-Computador voltadas à Tecnologia Assistiva com foco em Pessoas com Deficiência Motora.
Braz. J. Inf. Syst., 2018

Methodologies and Evaluation Tools Used in Tangible User Interfaces: A Systematic Literature Review.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

2017
Evaluation of a Head-Tracking Pointing Device for Users with Motor Disabilities.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Tangible Interfaces: An Analysis of User Experience Using the AR Sandbox Project.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Best practices for Graphical User Interfaces design with interaction based on head movements.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Evaluation of the Use of Eye and Head Movements for Mouse-like Functions by Using IOM Device.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016


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