Tatiana A. Tavares

Orcid: 0000-0003-3877-301X

According to our database1, Tatiana A. Tavares authored at least 46 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Tecnologia Assistiva para auxiliar a interação entre pessoas com deficiência visual e sistemas computacionais: Um Mapeamento Sistemático da Literatura.
Braz. J. Inf. Syst., 2023

Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer Programming.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletops.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Interaction Devices as Assistive Technology: Current Practices about Evaluation Methodologies.
Int. J. Hum. Comput. Interact., 2022

Assistive Technology as an aid to individuals with Autism Spectrum Disorder: A Systematic Literature Mapping.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022

Assistive Technology to Assist the Visually Impaired in the Use of ICTs: A Systematic Literature Review.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

2020
Littlebits Versus Makey Makey with Scratch: An User Perception for Tangible User Interfaces.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

2019
Evaluation methodologies of assistive technology interaction devices: a participatory mapping in Portugal based on community-based research.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

3D Gesture Interface: Japan-Brazil Perceptions.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

The Potential of User Experience (UX) as an Approach of Evaluation in Tangible User Interfaces (TUI).
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

Designing and Developing Architectures to Tangible User Interfaces: A "Softwareless" Approach.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Um Estudo de Mapeamento Sistemático sobre Metodologias de Avaliação em Interação Humano-Computador voltadas à Tecnologia Assistiva com foco em Pessoas com Deficiência Motora.
Braz. J. Inf. Syst., 2018

IOM4TV: An AT-Based Solution for People with Motor Disabilities Supported in iTV.
Proceedings of the Applications and Usability of Interactive TV, 2018

Methodologies and Evaluation Tools Used in Tangible User Interfaces: A Systematic Literature Review.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

2017
Evaluation of a Head-Tracking Pointing Device for Users with Motor Disabilities.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Tangible Interfaces: An Analysis of User Experience Using the AR Sandbox Project.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Best practices for Graphical User Interfaces design with interaction based on head movements.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Evaluation of the Use of Eye and Head Movements for Mouse-like Functions by Using IOM Device.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

2015
Editorial.
J. Inf. Data Manag., 2015

ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

How to Design an User Interface Based on Gestures?
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
An approach to generate and embed sign language video tracks into multimedia contents.
Inf. Sci., 2014

A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Automatic generation of Brazilian sign language windows for digital TV systems.
J. Braz. Comput. Soc., 2013

Experiência de uso de dispositivos convergentes na TV digital brasileira: um estudo de caso baseado no ginga.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Management of intagible cultural heritage in digital media using pamin.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Multimedia experience in telemedicine: A strategy for recovering live surgery transmissions.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Systematic Mapping of Architectures for Telemedicine Systems.
Proceedings of the Computational Science and Its Applications - ICCSA 2013, 2013

Experiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

The Use of Natural Interaction to Enrich the User Experience in Telemedicine Systems.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

2012
A Strategy of Multimedia Reflectors to Encryption and Codification in Real Time.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012

2011
A Multi-stream Tool to Support Transmission in Surgery Applied to Telemedicine.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

2010
ATHUS: A Generic Framework for Game Development on Ginga Middleware.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

2008
Desenvolvimento de programas de TVDI explorando as funções inovadoras do Ginga-J.
Proceedings of the 14th Brazilian Symposium on Multimedia and Web Systems, 2008

Uma proposta de interface de usuário para <i>Web</i> 2.0.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2005
A Multi-Agent System for 3D Media Spaces Assistance.
Proceedings of the Third Latin American Web Congress (LA-Web 2005), 1 October, 2005

Using CANNOT Framework to Generate Video-Based Applications.
Proceedings of the Third Latin American Web Congress (LA-Web 2005), 1 October, 2005

2004
An Infrastructure for Providing Communication among Users of Virtual Cultural Spaces.
Proceedings of the Joint Conference 10th Brazilian Symposium on Multimedia and the Web & 2nd Latin American Web Congress, 2004

Playing with Robots and Avatars in Mixed Reality Spaces.
Proceedings of the ICINCO 2004, 2004

2003
A user's interface project for the Infralife system videoconference module.
Proceedings of the Latin American Conference on Human-Computer Interaction, 2003

Hyperpresence - An Application Environment for Control of Multi-User Agents in Mixed Reality Spaces.
Proceedings of the Proceedings 36th Annual Simulation Symposium (ANSS-36 2003), Orlando, Florida, USA, March 30, 2003

2002
Using Semantic Rules Database to Dynamically Set up the ICSpace Virtual Building.
Proceedings of the Conceptual Modeling, 2002

2001
ICSPACE - An Internet Cultural Space.
Proceedings of the Active Media Technology, 6th International Computer Science Conference, 2001


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