Weihang Zhu

According to our database1, Weihang Zhu authored at least 22 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Dynamic Hand Gesture Recognition Based on a Leap Motion Controller and Two-Layer Bidirectional Recurrent Neural Network.
Sensors, 2020

Preventive Maintenance Subject to Equipment Unavailability.
IEEE Trans. Reliab., 2019

An investigation of stimuli-current thresholds on the non-steady contact condition.
Ind. Robot, 2019

The Role of Haptic Feedback in Robotic-Assisted Retinal Microsurgery Systems: A Systematic Review.
IEEE Trans. Haptics, 2017

A multi-objective optimization model for gas pipeline operations.
Comput. Chem. Eng., 2017

Multi-week MILP scheduling for an ice cream processing facility.
Comput. Chem. Eng., 2016

A survey on metaheuristics for optimization in food manufacturing industry.
Appl. Soft Comput., 2016

Using a natural language generation approach to document simulation results.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

DEMCMC-GPU: An Efficient Multi-Objective Optimization Method with GPU Acceleration on the Fermi Architecture.
New Gener. Comput., 2011

Massively parallel differential evolution - pattern search optimization with graphics hardware acceleration: an investigation on bound constrained optimization problems.
J. Global Optimization, 2011

Nonlinear optimization with a massively parallel Evolution Strategy-Pattern Search algorithm on graphics hardware.
Appl. Soft Comput., 2011

Two-stage Tabu - Particle swarm algorithms for the facility layout problem with size constraints.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

GPU-accelerated multi-scoring functions protein loop structure sampling.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

Particle Swarm with graphics hardware acceleration and local pattern search on bound constrained problems.
Proceedings of the 2009 IEEE Swarm Intelligence Symposium, 2009

Parallel Ant Colony with Local Pattern Search for Nonlinear Function Optimization with Graphics Hardware Acceleration.
Proceedings of the IEEE International Conference on Systems, 2009

Multi-walk Parallel Pattern Search Approach on a GPU Computing Platform.
Proceedings of the Computational Science, 2009

A study of parallel evolution strategy: pattern search on a GPU computing platform.
Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, 2009

Material side tracing and curve refinement for pencil-cut machining of complex polyhedral models.
Comput. Aided Des., 2005

The OpenHaptics(TM) Toolkit: A Library for Adding 3D Touch^(TM) Navigation and Haptics to Graphics Applications.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Dexel-based force-torque rendering and volume updating for 5-DOF haptic product prototyping and virtual sculpting.
Comput. Ind., 2004

Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface.
Comput. Aided Des., 2004

Product Prototyping and Manufacturing Planning with 5-DOF Haptic Sculpting and Dexel Volume Updating.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004