Weihang Zhu

Orcid: 0000-0002-6092-1608

According to our database1, Weihang Zhu authored at least 33 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Self-Iterated Extracting Wavelet Transform and Its Application to Fault Diagnosis of Rotating Machinery.
IEEE Trans. Instrum. Meas., 2024

2023
A Corrosion Maintenance Model Using Continuous State Partially Observable Markov Decision Process for Oil and Gas Pipelines.
Algorithms, July, 2023

Maintenance in the downstream petroleum industry: A review on methodology and implementation.
Comput. Chem. Eng., April, 2023

A Discrete Partially Observable Markov Decision Process Model for the Maintenance Optimization of Oil and Gas Pipelines.
Algorithms, January, 2023

Synchro-Reassigned Extracting Transform: An Effective Tool for Rotating Machinery Fault Diagnosis Under Varying Speed Condition.
IEEE Trans. Instrum. Meas., 2023

2020
Dynamic Hand Gesture Recognition Based on a Leap Motion Controller and Two-Layer Bidirectional Recurrent Neural Network.
Sensors, 2020

Condition-based maintenance optimization for multi-component systems subject to a system reliability requirement.
Reliab. Eng. Syst. Saf., 2020

2019
Preventive Maintenance Subject to Equipment Unavailability.
IEEE Trans. Reliab., 2019

An investigation of stimuli-current thresholds on the non-steady contact condition.
Ind. Robot, 2019

A Constraint Programming model for food processing industry: a case for an ice cream processing facility.
Int. J. Prod. Res., 2019

2017
The Role of Haptic Feedback in Robotic-Assisted Retinal Microsurgery Systems: A Systematic Review.
IEEE Trans. Haptics, 2017

An optimisation model for purchase, production and distribution in fish supply chain - a case study.
Int. J. Prod. Res., 2017

A multi-objective optimization model for gas pipeline operations.
Comput. Chem. Eng., 2017

Development of a Game-Based and Haptically Enhanced Application for People with Visual Impairment.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2017

2016
Multi-week MILP scheduling for an ice cream processing facility.
Comput. Chem. Eng., 2016

A survey on metaheuristics for optimization in food manufacturing industry.
Appl. Soft Comput., 2016

2013
Using a natural language generation approach to document simulation results.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

2011
DEMCMC-GPU: An Efficient Multi-Objective Optimization Method with GPU Acceleration on the Fermi Architecture.
New Gener. Comput., 2011

Massively parallel differential evolution - pattern search optimization with graphics hardware acceleration: an investigation on bound constrained optimization problems.
J. Glob. Optim., 2011

Nonlinear optimization with a massively parallel Evolution Strategy-Pattern Search algorithm on graphics hardware.
Appl. Soft Comput., 2011

Two-stage Tabu - Particle swarm algorithms for the facility layout problem with size constraints.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
GPU-accelerated multi-scoring functions protein loop structure sampling.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

GPU-accelerated differential evolutionary Markov Chain Monte Carlo method for multi-objective optimization over continuous space.
Proceedings of the 2nd Workshop on Bio-Inspired Algorithms for Distributed Systems, 2010

2009
Particle Swarm with graphics hardware acceleration and local pattern search on bound constrained problems.
Proceedings of the 2009 IEEE Swarm Intelligence Symposium, 2009

Parallel Ant Colony with Local Pattern Search for Nonlinear Function Optimization with Graphics Hardware Acceleration.
Proceedings of the IEEE International Conference on Systems, 2009

Multi-walk Parallel Pattern Search Approach on a GPU Computing Platform.
Proceedings of the Computational Science, 2009

A study of parallel evolution strategy: pattern search on a GPU computing platform.
Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, 2009

2008
A Methodology for Building Up an Infrastructure of Haptically Enhanced Computer-Aided Design Systems.
J. Comput. Inf. Sci. Eng., 2008

2005
Material side tracing and curve refinement for pencil-cut machining of complex polyhedral models.
Comput. Aided Des., 2005

The OpenHaptics(TM) Toolkit: A Library for Adding 3D Touch^(TM) Navigation and Haptics to Graphics Applications.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Dexel-based force-torque rendering and volume updating for 5-DOF haptic product prototyping and virtual sculpting.
Comput. Ind., 2004

Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface.
Comput. Aided Des., 2004

Product Prototyping and Manufacturing Planning with 5-DOF Haptic Sculpting and Dexel Volume Updating.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004


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