Wen-Chih Chang

According to our database1, Wen-Chih Chang authored at least 50 papers between 2002 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Ubiquitous smartphone platform for K-7 students learning geography in Taiwan.
Multim. Tools Appl., 2017

2016
Listening to Music and Idea Generation.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
A Study of the Feature of the Lovely Product Forms.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

2014
Detection of Misconceptions and Misleading Questions by Using Quantitative Diagnostic Assessment.
Int. J. Distance Educ. Technol., 2014

A Study of the Factors Affecting Product Values and Preferences-Using Vacuum Cleaner as an Example.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Guest Editorial.
J. Softw., 2013

Ubiquitous Geography Learning Smartphone System for 1st Year Junior High Students in Taiwan.
Proceedings of the Multimedia and Ubiquitous Engineering, 2013

The Behavioral Patterns of an Online Discussion Activity in Business Data Communication Class.
Proceedings of the Information Technology Convergence, 2013

Game-Based History Ubiquitous Learning Environment Through Cognitive Apprenticeship.
Proceedings of the Information Technology Convergence, 2013

A Study of Different Consumer Groups' Preferences of Time Display on Watches.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

2011
A Study on the Application of Cultural Elements in Product Design.
Proceedings of the Internationalization, Design and Global Development, 2011

2010
Guest Editorial.
J. Softw., 2010

Learning Ability Clustering in Collaborative Learning.
J. Softw., 2010

Using Adventure Game to Facilitate Learning Assessment Process.
J. Convergence Inf. Technol., 2010

Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies.
J. Convergence Inf. Technol., 2010

Board Game Supporting Learning Prim's Algorithm and Dijkstra's Algorithm.
Int. J. Multim. Data Eng. Manag., 2010

Exploring the distribution and relationship between MSN and the physical world.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2010

Applied Social Network Anaysis to Project Curriculum.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2010

Game-based digital learning system assists and motivates C programming language learners.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2010

An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.
Proceedings of the ICALT 2010, 2010

2009
Developing an Interactive Video Game-Based Learning Environment.
J. Softw., 2009

Applying IRT to Estimate Learning Ability and K-means Clustering in Web based Learning.
J. Softw., 2009

Editorial.
J. Softw., 2009

Game-Based Learning with Ubiquitous Technologies.
IEEE Internet Comput., 2009

Using S-P Chart and Bloom Taxonomy to Develop Intelligent Formative Assessment Tool.
Int. J. Distance Educ. Technol., 2009

Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Designing a Lighting with Pleasure.
Proceedings of the Human Centered Design, 2009

2008
Integrating IRT to Estimate Learning Ability with S-P Chart in Web Based Learning Environment.
Proceedings of the Advances in Blended Learning, Second Workshop on Blended Learning, 2008

Computer Assisted Learning with Card Game in System Design Concept.
Proceedings of the Advances in Blended Learning, Second Workshop on Blended Learning, 2008

Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment.
Proceedings of the Advances in Web Based Learning, 2008

Learning Kruskal's Algorithm, Prim's Algorithm and Dijkstra's Algorithm by Board Game.
Proceedings of the Advances in Web Based Learning, 2008

Introductory C Programming Language Learning with Game-Based Digital Learning.
Proceedings of the Advances in Web Based Learning, 2008

Collaborative Learning Tool Applying to C Programming Language.
Proceedings of the Advances in Web Based Learning, 2008

2007
Integrating SPC Table Formative Assessment with SCORM.
J. Interconnect. Networks, 2007

Cultivating Operating System Process Concept with Card Game.
Proceedings of the 2007 International Conference on Parallel Processing Workshops (ICPP Workshops 2007), 2007

Using SPC Table to Strengthen SCORM Compliant Assessment.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2005
Courseware Development using Influence Diagrams Supporting e-Learning Specifications.
J. Inf. Sci. Eng., 2005

A Design and Implementation of a SCORM-Based Courseware System Using Influence Diagram.
Int. J. Distance Educ. Technol., 2005

The Hard SCORM LMS: Reading SCORM Courseware on Hardcopy Textbooks.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Ubiquitous Learning on Pocket SCORM.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

A Sharable Test Content Development And Analysis Mechanism Based on SCORM.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

Applying Petri nets to model learning sequence with SCORM specification in collaborative learning.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Applying Petri Nets to Model SCORM Learning Sequence Specification in Collaborative Learning.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

2004
Enhancing SCORM metadata for assessment authoring in e-Learning.
J. Comput. Assist. Learn., 2004

A Petri nets-based approach to modeling SCORM sequence.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Courseware development using influence diagram with SCORM compatibility.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

A Cognition Assessment Authoring System for E-Learning.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

2003
Using SOAP and .NET Web Service to Build SCORM RTE and LMS.
Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), 2003

Feedback and Analysis from Assessment Metadata in E-Learning.
Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), 2003

2002
Implementing a Distributed Lecture-on-Demand Multimedia Presentation System.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002


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