Werner Gaisbauer

According to our database1, Werner Gaisbauer authored at least 3 papers between 2017 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC).
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey.
Int. J. Serious Games, 2017


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