Wooseong Jeong

Orcid: 0009-0006-3669-7411

According to our database1, Wooseong Jeong authored at least 14 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Label-Free Cross-Task LoRA Merging with Null-Space Compression.
CoRR, March, 2026

Preference-Aligned LoRA Merging: Preserving Subspace Coverage and Addressing Directional Anisotropy.
CoRR, March, 2026

Stabilizing Multi-Task Latent Spaces: Recursive Refinement With Coordinators in Partially Labeled Learning.
IEEE Access, 2026

2025
Multi-View 3D Scene Abstraction From Drone-Captured RGB Images.
IEEE Access, 2025

Selective Task Group Updates for Multi-Task Optimization.
Proceedings of the Thirteenth International Conference on Learning Representations, 2025

Interaction-Merged Motion Planning: Effectively Leveraging Diverse Motion Datasets for Robust Planning.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

DC-TTA: Divide-and-Conquer Framework for Test-Time Adaptation of Interactive Segmentation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

Resolving Token-Space Gradient Conflicts: Token Space Manipulation for Transformer-Based Multi-Task Learning.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

Synchronizing Task Behavior: Aligning Multiple Tasks During Test-Time Training.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

2024
Quantifying Task Priority for Multi-Task Optimization.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Pixel-Wise Warping for Deep Image Stitching.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2021
Pixel-wise Deep Image Stitching.
CoRR, 2021

2016
Development of 2D Side-Scrolling Running Game Using the Unity 3D Game Engine.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016

2015
Time-to-Contact in Scattering Media.
Proceedings of the VISAPP 2015, 2015


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