Worawat Choensawat

Orcid: 0000-0002-6785-0953

According to our database1, Worawat Choensawat authored at least 42 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC.
CoRR, 2023

Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT.
Proceedings of the 13th International Conference on Advances in Information Technology, 2023

Utilizing Self-Learning Software for the Acquisition and Exploration of Standard Dance Notation Fundamentals in Krabi Krabong Arts Education.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Leveraging Exergaming and Standard Webcams for Stroke Rehabilitation.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism.
Proceedings of the IEEE Conference on Games, 2023

2022
School Bus Platform for Integrating in a School Van to Avoid Trapped Kindergarten Students.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Action Prediction of AI Bot in FightingICE by using Deep Learning Model.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Document Image Analysis of Salary Payslips.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Visual Aircraft Recognition Training via Web Application.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Social Data Analysis on Play-to-Earn Non-Fungible Tokens (NFT) Games.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Audio Recognition of Crying Children Sounds Using Deep-Learning Technique to Prevent Trap in School Van.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Visual Aircraft Recognition via Mobile Virtual Reality.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

A Framework for IoT-Based Audio Recognition of Crying Children to Prevent Trap in a School Van.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Rap-Style Commentary Generation in an Audience Participation Fighting Game.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
An Application of Deep-Learning Techniques to Face Mask Detection During the COVID-19 Pandemic.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A Maze Game with Singing Interface to Fight Dementia.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Educational Games for Cybersecurity Awareness.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Flight Traffic Visual Analytics during COVID-19.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Visualization System for Air Traffic data.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses.
Proceedings of the IEEE Conference on Games, 2020

Rap-Style Comment Generation to Entertain Game Live Streaming.
Proceedings of the IEEE Conference on Games, 2020

2019
Aircraft Recognition Training Simulator using Virtual Reality.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Mossar: motion segmentation by using splitting and remerging strategies.
Multim. Tools Appl., 2018

Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Application of YOLO Deep Learning Model for Real Time Abandoned Baggage Detection.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Game-based system for learning labanotation using Microsoft Kinect.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Virtual reality system for fire evacuation training in a 3D virtual world.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
GenLaban: A tool for generating Labanotation from motion capture data.
Multim. Tools Appl., 2015

Towards universal kinect interface for fighting games.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Body motion design and analysis for fighting game interface.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
Applications for Recording and Generating Human Body Motion with Labanotation.
Proceedings of the Dance Notations and Robot Motion, 2014

2013
Financial Institution Failure Prediction Using Adaptive Neuro-Fuzzy Inference Systems: Evidence from the East Asian Economic Crisis.
J. Adv. Comput. Intell. Intell. Informatics, 2013

Desirability of a Teaching and Learning Tool for Thai Dance Body Motion.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
Similarity Retrieval of Motion Capture Data Based on Derivative Features.
J. Adv. Comput. Intell. Intell. Informatics, 2012

LabaNOHtation: Laban meets Noh.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Generating Stylized Dance Motion from Labanotation by using an Autonomous Dance Avatar.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
A Labanotation Editing Tool for Description and Reproduction of Stylized Traditional Dance Body Motion.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

The Use of Labanotation for Choreographing a Noh-Play.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2009
A Quick Filtering for Similarity Queries in Motion Capture Databases.
Proceedings of the Advances in Multimedia Information Processing, 2009


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