Wu-chang Feng

According to our database1, Wu-chang Feng authored at least 57 papers between 1994 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Thunder CTF: Learning Cloud Security on a Dime.
CoRR, 2021

Game to Dethrone: A Least Privilege CTF.
Proceedings of the 6th IEEE International Conference on Smart Cloud, 2021

Concolic Execution of NMap Scripts for Honeyfarm Generation.
Proceedings of the MTD@CCS 2021: Proceedings of the 8th ACM Workshop on Moving Target Defense, 2021

2020
CyberPDX: An Interdisciplinary Professional Development Program for Middle and High School Teachers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Securing the Next Generation.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Have I Been Exploited? - A Registry of Vulnerable Ethereum Smart Contracts.
Proceedings of the Blockchain - ICBC 2020, 2020

2018
Teaching with angr: A Symbolic Execution Curriculum and CTF.
Proceedings of the 2018 USENIX Workshop on Advances in Security Education, 2018

2017
CyberPDX: A Camp for Broadening Participation in Cybersecurity.
Proceedings of the 2017 USENIX Workshop on Advances in Security Education, 2017

2016
A "Divergent"-Themed CTF and Urban Race for Introducing Security and Cryptography.
Proceedings of the 2016 USENIX Workshop on Advances in Security Education (ASE 16), 2016

2014
Combating Software and Sybil Attacks to Data Integrity in Crowd-Sourced Embedded Systems.
ACM Trans. Embed. Comput. Syst., 2014

MetaCAPTCHA: A Metamorphic Throttling Service for the Web.
Proceedings of the 22nd IEEE International Conference on Network Protocols, 2014

2012
kaPoW plugins: protecting web applications using reputation-based proof-of-work.
Proceedings of the 2nd Joint WICOW/AIRWeb Workshop on Web Quality, 2012

2011
Privacy-Preserving Online Mixing of High Integrity Mobile Multi-user Data.
Proceedings of the Security and Privacy in Communication Networks, 2011

SpotCheck: An efficient defense against information exposure cheats.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

2010
Characterizing Online Games.
IEEE/ACM Trans. Netw., 2010

2009
PlayerRating: A reputation system for multiplayer online games.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Fides: remote anomaly-based cheat detection using client emulation.
Proceedings of the 2009 ACM Conference on Computer and Communications Security, 2009

2008
Stealth measurements for cheat detection in on-line games.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008

2007
Automatic high-performance reconstruction and recovery.
Comput. Networks, 2007

A long-term study of a popular MMORPG.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

mod_kaPoW: mitigating DoS with transparent proof-of-work.
Proceedings of the 2007 ACM Conference on Emerging Network Experiment and Technology, 2007

2006
Multi-hop buffering and adaptation for video-based sensor networking applications.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

Towards public server MMOs.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

2005
A traffic characterization of popular on-line games.
IEEE/ACM Trans. Netw., 2005

Panoptes: scalable low-power video sensor networking technologies.
ACM Trans. Multim. Comput. Commun. Appl., 2005

Performance analysis of multi-dimensional packet classification on programmable network processors.
Comput. Commun., 2005

Implementing a low power TDMA protocol over 802.11.
Proceedings of the IEEE Wireless Communications and Networking Conference, 2005

Dissecting the video sensing landscape.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005

Mitigating information exposure to cheaters in real-time strategy games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005

Patch scheduling for on-line games.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005

Measurement-based Characterization of a Collection of On-line Games (Awarded Best Student Paper!).
Proceedings of the 5th Internet Measurement Conference, 2005

Forensix: A Robust, High-Performance Reconstruction System.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

2004
Approximate Caches for Packet Classification.
Proceedings of the Proceedings IEEE INFOCOM 2004, 2004

2003
The case for TCP/IP puzzles.
Comput. Commun. Rev., 2003

On the geographic distribution of on-line game servers and players.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

Modeling player session times of on-line games.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

TCPivo: a high-performance packet replay engine.
Proceedings of the ACM SIGCOMM workshop on Models, 2003

Panoptes: scalable low-power video sensor networking technologies.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

Panoptes: scalable low-power video sensor networking technologies.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

A geographic redirection service for on-line games.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

Architectures for packet classification caching.
Proceedings of the 11th IEEE International Conference on Networks, 2003

2002
The BLUE active queue management algorithms.
IEEE/ACM Trans. Netw., 2002

Provisioning on-line games: a traffic analysis of a busy counter-strike server.
Comput. Commun. Rev., 2002

2001
BLUE: an alternative approach to active queue management.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2001

Stochastic Fair Blue: A Queue Management Algorithm for Enforcing Fairness.
Proceedings of the Proceedings IEEE INFOCOM 2001, 2001

1999
Improving Internet congestion control and queue management algorithms.
PhD thesis, 1999

Understanding and improving TCP performance over networks with minimum rate guarantees.
IEEE/ACM Trans. Netw., 1999

Adaptive packet marking for maintaining end-to-end throughput in a differentiated-services internet.
IEEE/ACM Trans. Netw., 1999

Performance Evaluation of Smoothing Algorithms for Transmitting Prerecorded Variable-Bit-Rate Video.
IEEE Trans. Multim., 1999

ARMADA Middleware and Communication Services.
Real Time Syst., 1999

A Self-Configuring RED Gateway.
Proceedings of the Proceedings IEEE INFOCOM '99, 1999

1998
Adaptive Packet Marking for Providing Differentiated Services in the Internet.
Proceedings of the 1998 International Conference on Network Protocols (ICNP '98), 1998

The Impact of Active Queue Management on Multimedia Congestion Control.
Proceedings of the International Conference On Computer Communications and Networks (ICCCN 1998), 1998

1997
PP-MESS-SIM: A Flexible and Extensible Simulator for Evaluating Multicomputer Networks.
IEEE Trans. Parallel Distributed Syst., 1997

Impact of Selection Functions on Routing Algorithm Performance in Multicomputer Networks.
Proceedings of the 11th international conference on Supercomputing, 1997

1995
PP-MEss-SIM: a simulator for evaluating multicomputer interconnection networks.
Proceedings of the Proceedings 28st Annual Simulation Symposium (SS '95), 1995

1994
SPIDER: Flexible and Efficient Communication Support for Point-to-Point Distributed Systems.
Proceedings of the 14th International Conference on Distributed Computing Systems, 1994


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