Ygor R. Serpa
Orcid: 0000-0002-0850-4380
According to our database1,
Ygor R. Serpa
authored at least 11 papers
between 2014 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
Entertain. Comput., 2022
2020
Entertain. Comput., 2020
Comput. Graph. Forum, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees.
Comput. Graph. Forum, 2019
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2019
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
2018
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Comput. Entertain., 2018
2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
2015
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
2014
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014