Maria Andréia F. Rodrigues

Orcid: 0000-0003-1181-2971

According to our database1, Maria Andréia F. Rodrigues authored at least 68 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020).
Entertain. Comput., 2023

Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

2022
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks.
J. Interact. Syst., December, 2022

Human and machine collaboration for painting game assets with deep learning.
Entertain. Comput., 2022

An Interactive Story Decision-Making Game for Mental Health Awareness.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Emotional Tissue: A Visual Representation of Characters' Emotional States in Games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

2021
Guest Editorial: SBGames 2018.
Entertain. Comput., 2021

User experience in a kinect-based conducting system for visualization of musical structure.
Entertain. Comput., 2021

A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease.
Proceedings of the Public Health and Informatics, 2021

2020
An interactive simulation-based game of a manufacturing process in heavy industry.
Entertain. Comput., 2020

Broadmark: A Testing Framework for Broad-Phase Collision Detection Algorithms.
Comput. Graph. Forum, 2020

LABORAL: A Hand Stretching Game Using Gesture-Interactions.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Virtual Acupuncture System Based on Physics Engine and Force Feedback.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Evaluating Pose Estimation as a Solution to the Fall Detection Problem.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Game-Based Learning for Health Professionals Working in Cancer Care.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles.
Vis. Comput., 2019

Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees.
Comput. Graph. Forum, 2019

A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Milestones and New Frontiers in Deep Learning.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2019

Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

User experience evaluation focused on viewpoints and embodiment.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

2018
Real-time dynamic reflections for realistic rendering of 3D scenes.
Vis. Comput., 2018

Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Comput. Entertain., 2018

User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

A Virtual Simulator for Acupuncture.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Virtual Simulator for Forklift Training.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Interactive Musical Game with a Gesture-Controlled Virtual Puppet.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
A Gesture Control System to Support Rehabilitation Exercises.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

SimImplanto - A Virtual Dental Implant Training Simulator.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A serious game to improve posture and spinal health while having fun.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2015
Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4.
RITA, 2015

Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

2014
A Gesture Control System for Aiding Surgical Procedures.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Animation of Articulated Figures Controlled by Inverse Kinematics with Style.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

2013
Creating and evaluating a particle system for music visualization.
J. Vis. Lang. Comput., 2013

Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Art Making Using an Haptic Device for Interactive Digital Painting.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2012
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices.
Int. J. Handheld Comput. Res., 2012

2011
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures.
Int. J. Handheld Comput. Res., 2011

Experiences with rapid mobile game development using unity engine.
Comput. Entertain., 2011

2009
A lightweight 3D visualization and navigation system on handheld devices.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

2008
A Loosely Coupled Aspect Language for SOA Applications.
Int. J. Softw. Eng. Knowl. Eng., 2008

An evaluation of a collision handling system using sphere-trees for plausible rigid body animation.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

Interactive and Accurate Collision Detection in Virtual Orthodontics.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
An interactive simulation system for training and treatment planning in orthodontics.
Comput. Graph., 2007

Performance and user based analysis of a collaborative virtual environment system.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES.
RITA, 2006

Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005).
Comput. Graph. Forum, 2006

Supporting guided navigation in mobile virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

J-Ortho: an open-source orthodontic treatment simulator.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

2004
Collaborative Virtual Training Using Force Feedback Devices.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2001
Realistic Deformable Models for Simulating the Tongue during Laryngoscopy.
Proceedings of the Medical Imaging and Augmented Reality: First International Workshop, 2001

2000
Aplicações Gráficas em Medicina: Técnicas e Modelos Realistas de Deformação.
RITA, 2000

1998
Modelling and simulation of the tongue during laryngoscopy.
Comput. Networks, 1998


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