Yoshihiro Kawano

According to our database1, Yoshihiro Kawano authored at least 22 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Development of a Learning Output Sharing Platform for Output-Driven Learning in Children.
Proceedings of the Advances in Network-Based Information Systems, 2024

2023
Development of a Reflection Facilitation System with Gamification Adapted to Community Activities.
Proceedings of the Advances in Networked-based Information Systems, 2023

2022
QoE Metrics in Real-Time Web Games.
Proceedings of the Advances in Network-Based Information Systems, 2022

Web Game Development Tool for Learning Communication Functions for Beginners Networked Game Developers.
Proceedings of the Advances in Network-Based Information Systems, 2022

Analysis of Learning-Data for Feedback System in Programming Classrooms.
Proceedings of the Advances in Network-Based Information Systems, 2022

2021
Development of Learning Systems for Children to Promote Self-Directed Choosing of Learning Tasks.
Int. J. Mob. Comput. Multim. Commun., 2021

A Proposal of Learning Feedback System for Children to Promote Self-directed Learning.
Proceedings of the Advances in Networked-Based Information Systems, 2021

2020
A Proposal of Children Learning System to Promote Self-directed Choosing of Learning Tasks and Analysis of Learning Data in a Programming Classroom.
Proceedings of the Advances in Networked-Based Information Systems, 2020

2019
Development of Goals Achievement Sharing System Based on Approach Goals in Positive Psychology.
Proceedings of the Advances in Networked-based Information Systems, 2019

2018
Evaluation of Self-actualization Support System by Using Students Independence Rubric.
Proceedings of the Advances in Network-Based Information Systems, 2018

2016
A Proposal of Distributed Autonomous Cooperative System about Exclusive Web Crawling for Cyber Security.
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016

2014
Reconstruction of Self-Actualization Support Service Based on The 7 Habits.
Proceedings of the 17th International Conference on Network-Based Information Systems, 2014

2013
System Design of Self-Actualization Support Service through Friendly Rivalry.
Proceedings of the 16th International Conference on Network-Based Information Systems, 2013

2012
A Personal Branding for University Students by Practical Use of Social Media.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

2011
A Prototype of Attention Simulator on Twitter.
Proceedings of the 14th International Conference on Network-Based Information Systems, 2011

2008
A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games.
Proceedings of the WEBIST 2008, 2008

2007
Application of projection image of end mill to monitor its behaviour.
Int. J. Comput. Appl. Technol., 2007

On an Analysis of Pass Play in a Virtual Ball Game.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Count down protocol: asynchronous consistent protocol in P2P virtual ball game.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

2005
A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game.
IEICE Trans. Inf. Syst., 2005

On a Serverless Networked Virtual Ball Game for Multi-Player.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

2004
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004


  Loading...