Tatsuhiro Yonekura

According to our database1, Tatsuhiro Yonekura authored at least 74 papers between 1991 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Bibliography

2021
Integrating PPN into Autoencoders for Better Information Aggregation Performance.
Proceedings of the Advances in Networked-Based Information Systems, 2021

2020
Another HTML5 Implementation of Web-Com for Embedding Chalk Annotations and Talk Voices into HTML Documents.
Proceedings of the Advances in Networked-Based Information Systems, 2020

2018
Implementation of information collecting tools using mobile terminals useful for efficient infrastructure maintenance.
Int. J. Space Based Situated Comput., 2018

Proposal of a Regional Knowledge Inheritance System Using Location-Based AR and Historical Maps.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing, 2018

2017
Design and Implementation of an Antagonistic Exercise Support System Using a Depth Image Sensor.
EAI Endorsed Trans. Pervasive Health Technol., 2017

An HTML5 Implementation of Web-Com for Recording Chalk Annotations and Talk Voices onto Web Pages.
Proceedings of the Advances in Network-Based Information Systems, 2017

A Study on the Operation of Infrastructure Management System with Citizens' Participation Using the ICT Technology.
Proceedings of the Advances in Network-Based Information Systems, 2017

2016
IslayTouch: an educational visual programming environment for tablet devices.
Int. J. Space Based Situated Comput., 2016

Design of an antagonistic exercise support system using a depth image sensor.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

An Intensive Analysis on the Usage Situation of the Mobile Services in Japanese High Schools: Why and How are They Used?
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016

2015
IslayTouch: An Educational Visual Programming Environment Based on State-Transition Diagrams that Runs on Android Devices.
Proceedings of the 18th International Conference on Network-Based Information Systems, 2015

2014
Motion Detection and Evaluation of Chair Exercise Support System with Depth Image Sensor.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

Design of Lower Limb Chair Exercise Support System with Depth Sensor.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

Interactive Animation Authoring Platform Based on State-Transition Diagrams that Runs on Android Devices.
Proceedings of the 17th International Conference on Network-Based Information Systems, 2014

A Study of the Simulation Technology Application to a Parking Lot Layout Design.
Proceedings of the 17th International Conference on Network-Based Information Systems, 2014

2013
A Parallelization of Interactive Animation Software with Web Workers.
Proceedings of the 16th International Conference on Network-Based Information Systems, 2013

Consideration of IT Which Solves an Agricultural Problem: Examination of the Solution of an Agricultural Problem Which Utilized the Agricultural Support System.
Proceedings of the 16th International Conference on Network-Based Information Systems, 2013

Web-Based Tool for Programming Interactive 3D Animations in Terms of State-Transition Diagrams.
Proceedings of the 16th International Conference on Network-Based Information Systems, 2013

Rapid Authoring of Web-based Multiplayer Online Games.
Proceedings of the 15th International Conference on Information Integration and Web-based Applications & Services, 2013

2012
Dynamic reallocation rules on multi-server web-based MORPG system.
Int. J. Grid Util. Comput., 2012

How to Encourage Intermediary on Social Media.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

Web-Based Tool for Programming Interactive Animations in Terms of State-Transition Diagrams.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

Authoring Tool for Flash 3D Animations in Terms of State-Transition Diagrams.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

An Authoring Tool for Flash Games in ActionScript3.0.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

A Personal Branding for University Students by Practical Use of Social Media.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

A Remote View System to Allow Real-Time Walkthrough.
Proceedings of the 18th IEEE International Conference on Parallel and Distributed Systems, 2012

2011
A Prototype of Attention Simulator on Twitter.
Proceedings of the 14th International Conference on Network-Based Information Systems, 2011

Participation and Departure Processes of Nodes in Connection Graph.
Proceedings of the 17th IEEE International Conference on Parallel and Distributed Systems, 2011

Arrival and departure processes of nodes in P2P systems.
Proceedings of the Workshops Proceedings of the Global Communications Conference, 2011

Reallocation Criteria on Multi-server Web-based MORPG System.
Proceedings of the 25th IEEE International Conference on Advanced Information Networking and Applications, 2011

2010
File Replication Method Based on Demand Forecasting of File Download in P2P Networks.
J. Digit. Inf. Manag., 2010

Evaluation of a Dynamic Data Allocation Method for Web-Based Multi-Server MORPG System.
IEICE Trans. Inf. Syst., 2010

A Walkthrough System with Improved Map Projection Panoramas from Omni Directional Images.
Proceedings of the Symposia and Workshops on Ubiquitous, 2010

Dynamic Data Allocation Scheme for Multi-server Web-Based MORPG System.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010

2009
Visualization of and Retrieval of Background Information Relating to Words in Web Documents - A Visualization Interface based on Vector Representation.
Proceedings of the WEBIST 2009, 2009

The Existence Proof Service of the web Pages - New Web Service to Get Grounds of the Existence of the Web Pages.
Proceedings of the WEBIST 2009, 2009

2008
Prototyping Tool for Web-Based Multiuser Online Role-Playing Game.
IEICE Trans. Inf. Syst., 2008

A New Concept of the Search Engine for the Web API.
Proceedings of the WEBIST 2008, 2008

State-Transition Diagram for Visual Programming Tool GUEST.
Proceedings of the Web Information Systems and Technologies, 4th International Conference, 2008

Enhancement of Web Browser Programming with Guest - Visual Programinng Tool for Non-programmers.
Proceedings of the WEBIST 2008, 2008

A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games.
Proceedings of the WEBIST 2008, 2008

2007
Improvement on the accuracy of the polynomial form extrapolation model in distributed virtual environment.
Vis. Comput., 2007

Wildlife net-gamekeepers using sensor network.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Time-stamp service makes real-time gaming cheat-free.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

On an Analysis of Pass Play in a Virtual Ball Game.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Exploring State Diagram-based Web Browser Programming.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Estimation of Color Images by Box Splines from Their Observation through Honeycomb Color Filter.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2006

On a dynamic caching method for field segmented DVE by multi-server.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

A game authoring tool based on character definition in terms of state-transition diagrams.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Flash movie authoring environment based on state diagram.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Count down protocol: asynchronous consistent protocol in P2P virtual ball game.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Implementation of Outdoor Mixed Reality Gaming on Mobile Devices.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

2005
A Protocol for Real-Time Remote Musical Session.
IEICE Trans. Inf. Syst., 2005

A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game.
IEICE Trans. Inf. Syst., 2005

"Web-Com": Interactive Browser for Web-Based Education.
IEICE Trans. Inf. Syst., 2005

A Proposal of COMPASS (COMmunity Portrait Authentication SyStem).
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

On a Serverless Networked Virtual Ball Game for Multi-Player.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

An Evaluation ofWeb-Com: Web-Based Education System.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

2004
Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

High Quality Isosurface Generation from Volumetric Data and Its Application to Visualization of Medical CT data.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

A Protocol For Remote Musical Session with Fluctuated Tempo.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Development of the "Web-Com" Interactive Browser for Web-Based Class.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
M.A.S.: A Protocol for a Musical Session in a Sound Field where Synchronization between Musical Notes is not guaranteed.
Proceedings of the 2003 International Computer Music Conference, 2003

2001
A Basic Estimation of Predictive Feedback Loop (PFL) in a Distributed Virtual Environment (DVE) with Lag.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

1999
A proposal of an auditory interface for the virtual three-dimensional space.
Systems and Computers in Japan, 1999

Pseudo-Real-Time Phenomenon in an Augmented Distributed Virtual Environment (ADVE) with Lag.
Proceedings of the International Conference on Information Visualisation, 1999

1996
Three dimensional input function using nonverbal voice interface.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

1993
Analysis of the data concentration function of a four-layer neural network in terms of the autoassociation and PPN models.
Systems and Computers in Japan, 1993

ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1991
A Method of Information Integration by Multilayer Neural Networks and Its Theoretical Study.
Systems and Computers in Japan, 1991


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