Youngkyun Baek

According to our database1, Youngkyun Baek authored at least 11 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Developing Computational Thinking through Project-Based Airplane Design Activities.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Grouping matters in computational robotic activities.
Comput. Hum. Behav., 2019

2017
Exploring how individual traits influence enjoyment in a mobile learning game.
Comput. Hum. Behav., 2017

2015
Exploring Effects of Intrinsic Motivation and Prior Knowledge on Student Achievements in Game-based Learning.
Smart Comput. Rev., 2015

2013
Development of a scale for fantasy state in digital games.
Comput. Hum. Behav., 2013

2011
A New Approach Toward Digital Storytelling: An Activity Focused on Writing Self-efficacy in a Virtual Learning Environment.
J. Educ. Technol. Soc., 2011

Exploring factors of media characteristic influencing flow in learning through virtual worlds.
Comput. Educ., 2011

2009
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning.
Comput. Educ., 2009

2008
Improving Recall and Transfer Skills Through Vocabulary Building in Web-Based Second Language Learning: An Examination by Item and Feedback Type.
J. Educ. Technol. Soc., 2008

What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample.
Comput. Educ., 2008

Exploring Learner's Variables Affecting Gaming Achievement in Digital Game-Based Learning.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008


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