Yuichiro Kinoshita

Orcid: 0000-0002-2206-8976

According to our database1, Yuichiro Kinoshita authored at least 41 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Do People Tend to Select a Delayed Item?
Proceedings of the Human-Computer Interaction, 2023

Creating a Positive Reframing Dictionary Using Machine Learning.
Proceedings of the HCI International 2023 Posters, 2023

2022
Impression-Based Automatic Pattern Generation for Product Design Support.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Performance Analysis of Smartwatch Text Input Using Different Hand Postures and Models.
Proceedings of the International Conference on Cyberworlds, 2022

2021
Different Eye Movement Behaviors Related to Artificial Visual Field Defects-A Pilot Study of Video-Based Perimetry.
IEEE Access, 2021

Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Evaluation of the Text Input Performance of Touch-Based Smartwatches with Different Hand Postures and in Different Body Movements.
Proceedings of the International Conference on Cyberworlds, 2021

Touch Point Prediction for Interactive Public Displays Based on Camera Images.
Proceedings of the International Conference on Cyberworlds, 2021

2020
Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task.
Proceedings of the International Conference on Cyberworlds, 2020

Using an Eye Tracking Device to Discriminate Different Symptoms in Glaucoma.
Proceedings of the International Conference on Cyberworlds, 2020

Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Shape Estimation and Gesture Recognition for Origami-Based Deformable Surfaces.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Eyes-Free Text Entry with EdgeWrite Alphabets for Round-Face Smartwatches.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Expanded Estimation Model for Instantaneous Presence in Audio-visual Content Incorporating Binaural Information.
J. Inf. Hiding Multim. Signal Process., 2017

Investigation of smartwatch touch behavior with different postures.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Broadbanding of a NN-based microphone-array system by decomposing into frequency components.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Development of an Estimation Model for Instantaneous Presence in Audio-Visual Content.
IEICE Trans. Inf. Syst., 2016

Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Designing Smartphone Feedback Based on Vibration Impression.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Instantaneous Evaluation of the Sense of Presence in Audio-Visual Content.
IEICE Trans. Inf. Syst., 2015

2014
Katakana EdgeWrite: An EdgeWrite Version for Japanese Text Entry.
IEICE Trans. Inf. Syst., 2014

Development of an estimation model for instantaneous presence in audio content.
Proceedings of the IEEE Fourth International Conference on Consumer Electronics Berlin, 2014

Neural network-based microphone array learning of temporal-spatial patterns of input signals.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Creating Interactive Flexible Surfaces with Origami Tessellations.
Proceedings of the Collaboration Technologies and Social Computing, 2014

Origami tessellation display: interaction techniques using origami-based deformable surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
A Page Navigation Technique for Overlooking Content in a Digital Magazine.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Designing EdgeWrite Versions for Japanese Text Entry.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Strolling with street atmosphere visualization: development of a tourist support system.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Kansei Estimation Models for the Sense of Presence in Audio-Visual Content with Different Audio Reproduction Methods.
Proceedings of the 13th ACIS International Conference on Software Engineering, 2012

2011
Development of Kansei estimation models for the sense of presence in audio-visual content.
Proceedings of the IEEE International Conference on Systems, 2011

Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

<i>Kansei</i> Stroll Map: Walking around a City Using Visualized Impressions of Streetscapes.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

2008
A tour route planning support system with consideration of the preferences of group members.
Proceedings of the IEEE International Conference on Systems, 2008

2007
Development and Evaluation of an Intelligent Colour Planning Support System for Townscapes.
Proceedings of the New Trends in Applied Artificial Intelligence, 2007

2006
Townscape Color Planning System Using an Evolutionary Algorithm and Kansei Evaluations.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2006

2005
Swimming Across the Pacific: A VR Swimming Interface.
IEEE Computer Graphics and Applications, 2005

User Experiences with a Virtual Swimming Interface Exhibit.
Proceedings of the Entertainment Computing, 2005

2004
A townscape evaluation system based on Kansei and colour harmony models.
Proceedings of the IEEE International Conference on Systems, 2004

Swimming across the Pacific: a virtual swimming interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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