Kentaro Go

Orcid: 0000-0003-3451-7924

According to our database1, Kentaro Go authored at least 86 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Image recoloring for color vision deficiency compensation using Swin transformer.
Neural Comput. Appl., April, 2024

2023
Metamorphopsia Insepction System Based on Relevance Feedback.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Learning Disentangled Meaning and Style Representations for Positive Text Reframing.
Proceedings of the 16th International Natural Language Generation Conference, 2023

On-Demand Provisioning of Wearable Sensors Data Processing Services in Edge Computing.
Proceedings of the 2023 IEEE SENSORS, Vienna, Austria, October 29 - Nov. 1, 2023, 2023

Altruism in Design: Conveying Designers' Thoughtfulness to Users Through Artifacts.
Proceedings of the HCI International 2023 Posters, 2023

Creating a Positive Reframing Dictionary Using Machine Learning.
Proceedings of the HCI International 2023 Posters, 2023

Seamless Image Editing for Perceptual Size Restoration Based on Seam Carving.
Proceedings of the Advances in Computer Graphics, 2023

CC-Glasses: Color Communication Support for People with Color Vision Deficiency Using Augmented Reality and Deep Learning.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
LineM: assessing metamorphopsia symptom using line manipulation task.
Vis. Comput., 2022

Enhancing edge indicator for visual field loss compensation for homonymous hemianopia patients.
Vis. Comput., 2022

Image recoloring for Red-Green dichromats with compensation range-based naturalness preservation and refined dichromacy gamut.
Vis. Comput., 2022

Personalized Image Recoloring for Color Vision Deficiency Compensation.
IEEE Trans. Multim., 2022

A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Impression-Based Automatic Pattern Generation for Product Design Support.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Performance Analysis of Smartwatch Text Input Using Different Hand Postures and Models.
Proceedings of the International Conference on Cyberworlds, 2022

2021
Fast contrast and naturalness preserving image recolouring for dichromats.
Comput. Graph., 2021

Different Eye Movement Behaviors Related to Artificial Visual Field Defects-A Pilot Study of Video-Based Perimetry.
IEEE Access, 2021

Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Evaluation of the Text Input Performance of Touch-Based Smartwatches with Different Hand Postures and in Different Body Movements.
Proceedings of the International Conference on Cyberworlds, 2021

Touch Point Prediction for Interactive Public Displays Based on Camera Images.
Proceedings of the International Conference on Cyberworlds, 2021

Eye-Tracker-Free Compensation for Metamorphopsia.
Proceedings of the International Conference on Cyberworlds, 2021

2020
Enhancing visual performance of hemianopia patients using overview window.
Comput. Graph., 2020

Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task.
Proceedings of the International Conference on Cyberworlds, 2020

Visual Field Loss Compensation for Homonymous Hemianopia Patients Using Edge Indicator.
Proceedings of the International Conference on Cyberworlds, 2020

Using an Eye Tracking Device to Discriminate Different Symptoms in Glaucoma.
Proceedings of the International Conference on Cyberworlds, 2020

Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Processing images for red-green dichromats compensation via naturalness and information-preservation considered recoloring.
Vis. Comput., 2019

Naturalness- and information-preserving image recoloring for red-green dichromats.
Signal Process. Image Commun., 2019

Shape Estimation and Gesture Recognition for Origami-Based Deformable Surfaces.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Computational Alleviation of Homonymous Visual Field Defect with OST-HMD: The Effect of Size and Position of Overlaid Overview Window.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Visual Assessment of Distorted View for Metamorphopsia Patient by Interactive Line Manipulation.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Eyes-Free Text Entry with EdgeWrite Alphabets for Round-Face Smartwatches.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
Arriving light control for color vision deficiency compensation using optical see-through head-mounted display.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Impression-based Fabrication: A Framework to Reflect Personal Preferences in the Fabrication Process.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Investigation of smartwatch touch behavior with different postures.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Designing Smartphone Feedback Based on Vibration Impression.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Special Issue on Human-Computer Interaction in the Asia-Pacific Region.
Int. J. Hum. Comput. Interact., 2014

Katakana EdgeWrite: An EdgeWrite Version for Japanese Text Entry.
IEICE Trans. Inf. Syst., 2014

Basic Study on Personal Space while Using Mobile Devices in Public.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Creating Interactive Flexible Surfaces with Origami Tessellations.
Proceedings of the Collaboration Technologies and Social Computing, 2014

Origami tessellation display: interaction techniques using origami-based deformable surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Method Format for Experience Vision.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Proposal for Experience Vision.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Structured Scenario-Based Design Method for Experience Vision.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Visualization and Evaluation for Experience Vision.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

A Page Navigation Technique for Overlooking Content in a Digital Magazine.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

A Study for Personal Use of the Interactive Large Public Display.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

User Research for Experience Vision.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

Designing EdgeWrite Versions for Japanese Text Entry.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Strolling with street atmosphere visualization: development of a tourist support system.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Object shape and touch sensing on interactive tables with optical fiber sensors.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Multi-tapping shortcut: a technique for augmenting linear menus on multi-touch surface.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Vision-Proposal Design Method.
Proceedings of the Human Centered Design, 2011

2010
Iterative design of Teleoperative Slit Lamp Microscopes for Telemedicine.
Proceedings of the 4th International Conference on Pervasive Computing Technologies for Healthcare, 2010

Arranging touch screen software keyboard split-keys based on contact surface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Structured Scenario-Based Design Method.
Proceedings of the Human Centered Design, 2009

The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

What Properties Make Scenarios Useful in Design for Usability?
Proceedings of the Human Centered Design, 2009

2008
Itone: a japanese text input method for a dual joystick game controller.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Eye, Robot: A Network Control System for Ophthalmologic Examination.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

2007
CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback.
Proceedings of the Human-Computer Interaction, 2007

Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Interaction Design of a Remote Clinical Robot for Ophthalmology.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

A Scenario-Based Design Method with Photo Diaries and Photo Essays.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
An Interactive Multimedia Instruction System: IMPRESSION for Double Loop Instructional Design Process Model.
IEICE Trans. Inf. Syst., 2006

Trapco: Website Design by Transforming Paper-based Prototypes to Computer-based Prototypes.
Proceedings of the 7th International Conference on Mobile Data Management (MDM 2006), 2006

An Interactive Multimedia Instruction System: IMPRESSION for Multipoint Synchronous Online Classroom Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2006

2005
An analysis of encoding bit rates on mean opinion score and eye movements for video streaming.
Proceedings of the AC 2005, 2005

Effects of Encoding Bit Rates on User Level QoS for Video Streaming.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2004
The blind men and the elephant: views of scenario-based system design.
Interactions, 2004

Overriding errors in a speech and gaze multimodal architecture.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

A Gaze and Speech Multimodal Interface.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Resolving ambiguities of a gaze and speech interface.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

Robust object-identification from inaccurate recognition-based inputs.
Proceedings of the working conference on Advanced visual interfaces, 2004

Designing a Mobile Phone of the Future: Requirements Elicitation using Photo Essays and Scenarios.
Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), 2004

2003
Designing a Robust Speech and Gaze Multimodal System for Diverse Users.
Proceedings of the 2003 IEEE International Conference on Information Reuse and Integration, 2003

Effects of grouping thumbnail images in visual search.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

PRESPE: participatory requirements elicitation using scenarios and photo essays.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Augmented Reality Clipboard with the Twist-Information Presentation Method.
Proceedings of the 17th International Conference on Advanced Information Networking and Applications (AINA'03), 2003

2000
Familyware.
Proceedings of the Home Informatics and Telematics: Information, 2000

A case study on participatory redesign of web site with scenario-based techniques.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

1999
A Decomposition of a Formal Specification: An Improved Constraint Oriented Method.
IEEE Trans. Software Eng., 1999

1996
Automatic modification of a protocol specification based on changes of a service specification.
Proceedings of the 1996 International Conference on Parallel and Distributed Systems (ICPADS '96), 1996

1993
Modularization of a specification in LOTOS.
Proceedings of the 1993 International Conference on Network Protocols, 1993


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