Zackary P. T. Sin

Orcid: 0000-0002-8377-0216

According to our database1, Zackary P. T. Sin authored at least 17 papers between 2017 and 2024.

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Bibliography

2024
3D Gaussian Model for Animation and Texturing.
CoRR, 2024

2023
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses.
IEEE Trans. Learn. Technol., December, 2023

NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed.
Proc. ACM Comput. Graph. Interact. Tech., 2023

From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023

2022
Tracking Stuffed Toy for Naturally Mapped Interactive Play via a Soft-Pose Estimator.
Proc. ACM Hum. Comput. Interact., 2022

Curvable Image Markers: Toward Trackable Markers for Every Surface.
Proceedings of the Advances in Mobile Computing and Multimedia Intelligence, 2022

Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy.
Proceedings of the Learning Technologies and Systems, 2022

KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022

2021
Neural Proxy: Empowering Neural Volume Rendering for Animation.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

Stuffed Toy as an Appealing Tangible Interface for Children.
Proceedings of the IEEE International Symposium on Multimedia, 2021

2020
Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading - A Step Towards Tackling Dyslexia with Top-Down Teaching.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Towards Neural Ar: Unsupervised Object Segmentation with 3d Scanned Model Through Relative.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
2D character animating networks: bringing static characters to move via motion transfer.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR.
Proceedings of the Advances in Computer Graphics, 2019

Multi-level Motion-Informed Approach for Video Generation with Key Frames.
Proceedings of the Advances in Computer Graphics, 2019

2018
Planetary Marching Cubes: A Marching Cubes Algorithm for Spherical Space.
Proceedings of the 2nd International Conference on Video and Image Processing, 2018

2017
Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017


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