Zhao Zhao
Orcid: 0000-0002-8438-8297Affiliations:
- University of Guelph, School of Computer Science, ON, Canada
According to our database1,
Zhao Zhao authored at least 25 papers
between 2016 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on uoguelph.ca
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on 0x66cc.com
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on orcid.org
On csauthors.net:
Bibliography
2026
Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
Anticipating Disengagement: Physiology-Informed Adaptation for Child-Robot Reading Companions.
Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
Hello, It's Me, I Was Wondering if You'd Like to Speak: Creating an Embodied Conversational Agent for Neurodivergent Students' Social Skills Training.
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
From Record to Relation: Co-Designing Child-Centered Digital Preservation for Children's Artwork.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Filtering the Invisible: A Feminist HCI Perspective on Informal Infra-structuring in Gig Labor.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Designing Hybrid Unboxing with Labubu: Configurable Suspense in Digital-Physical Reveals.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
The Evil Bird and the Right to Disconnect: Children's Vulnerability to Exit Dark Patterns in Gamified Educational Apps.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026
2025
GPT-4-Trinis: assessing GPT-4's communicative competence in the English-speaking majority world.
AI Soc., March, 2025
Proc. ACM Hum. Comput. Interact., 2025
The robot that stayed: understanding how children and families engage with a retired social robot.
Frontiers Robotics AI, 2025
The Heartbeat of Engagement: Exploring Young Children's Interactions with a Reading Pen, Robot, and Human through Physiological Signals.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
2024
Increasing motivation in social exercise games: personalising gamification elements to player type.
Behav. Inf. Technol., August, 2024
Exploratory Review: Trust Dynamics in AI-Enabled Retail Financial Investment Service.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
2022
"Let's read a book together": A Long-term Study on the Usage of Pre-school Children with Their Home Companion Robot.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022
2021
Luka Luka - Investigating the Interaction of Children and Their Home Reading Companion Robot: A Longitudinal Remote Study.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective.
PeerJ Comput. Sci., 2019
2017
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016