Rita Orji

Orcid: 0000-0001-6152-8034

Affiliations:
  • Dalhousie University, Halifax, NS, Canada


According to our database1, Rita Orji authored at least 204 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Correction to: Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., April, 2024

Machine learning techniques for emotion detection and sentiment analysis: current state, challenges, and future directions.
Behav. Inf. Technol., January, 2024

SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

2023
Emotion detection and semantic trends during COVID-19 social isolation using artificial intelligence techniques.
J. Ambient Intell. Humaniz. Comput., December, 2023

Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change.
Hum. Comput. Interact., November, 2023

Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems.
Behav. Inf. Technol., October, 2023

Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic Review.
Int. J. Hum. Comput. Interact., July, 2023

Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change.
IEEE Trans. Games, June, 2023

EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic Review.
Proc. ACM Hum. Comput. Interact., June, 2023

Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness.
Int. J. Hum. Comput. Interact., May, 2023

Motivation-based approach for tailoring persuasive mental health applications.
Behav. Inf. Technol., April, 2023

A panoramic view of personalization based on individual differences in persuasive and behavior change interventions.
Frontiers Artif. Intell., February, 2023

Investigating Privacy Decision-Making Processes Among Nigerian Men and Women.
Proc. Priv. Enhancing Technol., January, 2023

Identifying adverse drug reactions from patient reviews on social media using natural language processing.
Health Informatics J., January, 2023

Weighting-Based Deep Ensemble Learning for Recognition of Interventionalists' Hand Motions During Robot-Assisted Intravascular Catheterization.
IEEE Trans. Hum. Mach. Syst., 2023

Behaviour and Bot Analysis on Online Social Networks: Twitter, Parler, and Reddit.
Int. J. Technol. Hum. Interact., 2023

Using Machine Learning to Establish the Concerns of Persons With HIV/AIDS During the COVID-19 Pandemic From Their Tweets.
IEEE Access, 2023

Adaptive and Personalized Persuasive Technologies (ADAPPT 2023) Workshop.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Chai Wallpaper: A Mindfulness-Based Persuasive Intervention for Absent-Minded Smartphone Usage.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

A Usability Evaluation of a Software Framework for Designing Persuasive Games.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Persuasive Application for Sex Education.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

BehavRec: Workshop on Recommendations for Behavior Change.
Proceedings of the 17th ACM Conference on Recommender Systems, 2023

Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Persuasive System Design for Climate Change Awareness.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Augmented Reality and Machine Learning in Health: A Systematic Review.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023

Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.
User Model. User Adapt. Interact., 2022

Personality-based approach for tailoring persuasive mental health applications.
User Model. User Adapt. Interact., 2022

"I Let Depression and Anxiety Drown Me...": Identifying Factors Associated With Resilience Based on Journaling Using Machine Learning and Thematic Analysis.
IEEE J. Biomed. Health Informatics, 2022

Mobile Applications for Health and Wellness: A Systematic Review.
Proc. ACM Hum. Comput. Interact., 2022

COVID-19 Pandemic: Identifying Key Issues Using Social Media and Natural Language Processing.
J. Heal. Informatics Res., 2022

Extended Reality for Anxiety and Depression Therapy amidst Mental Disorders - A Systematic Review.
CoRR, 2022

The Journey: An AR Gamified Mobile Application for Promoting Physical Activity in Young Adults.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Augmented and Virtual Reality-Driven Interventions for Healthy Behavior Change: A Systematic Review.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Federated Learning Framework for Mobile Sensing Apps in Mental Health.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Persuasive Games for Physical Activity in App Stores: A Systematic Review.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Toward Understanding Users' Interactions with a Mental Health App: An Association Rule Mining Approach.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

Personalizing mHealth Persuasive Interventions for Physical Activity: The Impact of Personality on the Determinants of Physical Activity.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

Saving Life and Keeping Privacy: A Study on Mobile Apps for Suicide Prevention and Privacy Policies.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Co-Designing with Users: Towards a Persuasive App to Promote the Adoption of Appropriate Malaria Prevention and Control Behaviors in Developing Nations.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

SortOut: Persuasive Stress Management Mobile Application for Higher Education Students.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Preface to the 6th International Workshop on Personalizing Persuasive Technologies.
Proceedings of the 17th International Conference on Persuasive Technology, 2022

Exploring Variance in Users' Moods across Times, Seasons, and Activities: A Longitudinal Analysis.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

TidyHome: A Persuasive App for Supporting Victims and Survivors of Domestic Violence.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Usability Testing of a Gratitude Application for Promoting Mental Well-Being.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Cocoa Companion: Deep Learning-Based Smartphone Application for Cocoa Disease Detection.
Proceedings of the 17th International Conference on Future Networks and Communications / 19th International Conference on Mobile Systems and Pervasive Computing / 12th International Conference on Sustainable Energy Information Technology (FNC/MobiSPC/SEIT 2022), 2022

Sans Tracas: A Cross-platform Tool for Online EEG Experiments.
Proceedings of the EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21, 2022

Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Improving Mental Health Among Working-Class Indian Women: Insight From An Interview Study.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Insights From Longitudinal Evaluation of Moodie Mental Health App.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Security of Social Networks: Lessons Learned on Twitter Bot Analysis in the Literature.
Proceedings of the ARES 2022: The 17th International Conference on Availability, Reliability and Security, Vienna,Austria, August 23, 2022

2021
Persuasive Apps for Sustainable Waste Management: A Comparative Systematic Evaluation of Behavior Change Strategies and State-of-the-Art.
Frontiers Artif. Intell., 2021

Artificial Intelligence for Emotion-Semantic Trending and People Emotion Detection During COVID-19 Social Isolation.
CoRR, 2021

"I Tried to Breastfeed but...": Exploring Factors Influencing Breastfeeding Behaviours Based on Tweets Using Machine Learning and Thematic Analysis.
IEEE Access, 2021

Adaptive and Personalized Persuasive Technologies.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

A Health Belief Model Approach to Evaluating Maternal Health Behaviors among Africans - Design Implications for Personalized Persuasive Technologies.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Gender and the Effectiveness of a Persuasive Game for Disease Awareness Targeted at the African Audience.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Persuasiveness of a Game to Promote the Adoption of COVID-19 Precautionary Measures and the Moderating Effect of Gender.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

A Persuasive Game to Promote Awareness and Adoption of COVID-19 Precautionary Measures.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Culture and Health Belief Model: Exploring the Determinants of Physical Activity Among Saudi Adults and the Moderating Effects of Age and Gender.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young Adults.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

STD PONG 2.0: Field Evaluation of a Mobile Persuasive game for Discouraging Risky Sexual Behaviours among Africans Youths.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Analyzing COVID-19 Tweets using Health Behaviour Theories and Machine Learning.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Persuasive Application for Discouraging Unhealthy Gaming Behaviour.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour.
Proceedings of the Ninth International Workshop on Behavior Change Support Systems co-located with the 16th International Conference on Persuasive Technology 2021 (Persuasive 2021), 2021

A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

MediNER: Understanding Diabetes Management Strategies Based on Social Media Discourse.
Proceedings of the 2021 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom), New York City, NY, USA, September 30, 2021

Personalizing Gameful Elements in Social Exergames: An Exploratory Study.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Deep Multimodal Network for Classification and Identification of Interventionists' Hand Motions during Cyborg Intravascular Catheterization.
Proceedings of the 17th IEEE International Conference on Automation Science and Engineering, 2021

Age Differences in Problematic Mobile Phone Usage among Africans.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

Insider Perspectives of Human-Computer Interaction for Development Research: Opportunities and Challenges.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

Design Opportunities for Persuasive Mobile Apps to Support Maternal and Child Healthcare and Help-seeking Behaviors.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

A Mixed Method Approach to Evaluating eCommerce Website: Towards Socially-sensitive Guidelines for Future Design.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

COVID Dodge: An African-Centric game for promoting COVID-19 Safety Measures.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

Heuristic Evaluation of an African-centric Mobile Persuasive Game for Promoting Safety Measures Against COVID-19.
Proceedings of the AfriCHI 2021: 3rd African Human-Computer Interaction Conference, 2021

2020
Deep Sentiment Classification and Topic Discovery on Novel Coronavirus or COVID-19 Online Discussions: NLP Using LSTM Recurrent Neural Network Approach.
IEEE J. Biomed. Health Informatics, 2020

A hybrid recommender system for product sales in a banking environment.
J. Bank. Financial Technol., 2020

Insights from user reviews to improve mental health apps.
Health Informatics J., 2020

Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic Review.
Frontiers Artif. Intell., 2020

Mobile Phone-Based Persuasive Technology for Physical Activity and Sedentary Behavior: A Systematic Review.
Frontiers Comput. Sci., 2020

Health, Psychosocial, and Social issues emanating from COVID-19 pandemic based on Social Media Comments using Natural Language Processing.
CoRR, 2020

Deep Sentiment Classification and Topic Discovery on Novel Coronavirus or COVID-19 Online Discussions: NLP Using LSTM Recurrent Neural Network Approach.
CoRR, 2020

Using Machine Learning and Thematic Analysis Methods to Evaluate Mental Health Apps Based on User Reviews.
IEEE Access, 2020

Exploring Key Issues Affecting African Mobile eCommerce Applications Using Sentiment and Thematic Analysis.
IEEE Access, 2020

Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Towards Mobile Applications for Co-Monitoring Children's Health Condition.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Cognitive load in Games for Health - A discussion.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Bota: A Personalized Persuasive Mobile App for Sustainable Waste Management.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language Processing.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020

Persuasive Strategies in Mental Health Apps: A Natural Language Processing Approach.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

A Persuasive Mobile Game for Reducing Sedentary Behaviour and Promoting Physical Activity.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Personalizing Persuasive Technologies Workshop 2020.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

Socially-oriented Persuasive Strategies and Sustainable Behavior Change: Implications for Designing for Environmental Sustainability.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Personalized Persuasive Technology for Maternal Healthcare in Nigeria.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

A Systematic Review of Persuasive Strategies in Stress Management Apps.
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, 2020

How Effective is Personalization in Persuasive Interventions for Reducing Sedentary Behavior and Promoting Physical Activity: A Systematic Review.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Public Perception of Mental Illness: Opportunity for Community-based Collaborative Intervention.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective.
PeerJ Comput. Sci., 2019

The Influence of Age, Gender, and Cognitive Ability on the Susceptibility to Persuasive Strategies.
Inf., 2019

Gender, Age and Subjective Well-Being: Towards Personalized Persuasive Health Interventions.
Inf., 2019

Machine-to-infrastructure middleware platform for data management in IoT.
Int. J. Bus. Process. Integr. Manag., 2019

Socially-driven persuasive health intervention design: Competition, social comparison, and cooperation.
Health Informatics J., 2019

Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development.
Frontiers Artif. Intell., 2019

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation.
Behav. Inf. Technol., 2019

UMAP 2019 ADAPPT (Adaptive and Personalized Persuasive Technology) Workshop Chairs' Welcome & Organization.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Personalization of Persuasive Technology in Higher Education.
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019

Personalized Persuasion to Promote Positive Work Attitudes in Public Workplaces.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Socially Responsive eCommerce Platforms: Design Implications for Online Marketplaces in Developing African Nation.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Developing Persuasive Mobile Games for African Rural Audiences: Challenges implementing the Persuasive Techniques.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Driving Persuasive Games with Personal EEG Devices: Strengths and Weaknesses.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Usability Issues in Mental Health Applications.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

How Effective Are Social Influence Strategies in Persuasive Apps for Promoting Physical Activity?: A Systematic Review.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Data Verification and Privacy in IoT Architecture.
Proceedings of the 2019 IEEE World Congress on Services, 2019

Competencies Required for Developing Computer and Information Systems Curriculum.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Detecting Factors Responsible for Diabetes Prevalence in Nigeria using Social Media and Machine Learning.
Proceedings of the 15th International Conference on Network and Service Management, 2019

HCI Across Borders and Intersections.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards a Research Agenda for Gameful Creativity.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Enhancing Privacy in Wearable IoT through a Provenance Architecture.
Multimodal Technol. Interact., 2018

Developing Culturally Relevant Design Guidelines for Encouraging Physical Activity: a Social Cognitive Theory Perspective.
J. Heal. Informatics Res., 2018

Towards a Trait Model of Video Game Preferences.
Int. J. Hum. Comput. Interact., 2018

Persuasive technology for health and wellness: State-of-the-art and emerging trends.
Health Informatics J., 2018

Susceptibility to Persuasive Strategies: A Comparative Analysis of Nigerians vs. Canadians.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

Perceived Persuasive Effect of Behavior Model Design in Fitness Apps.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

Personalizing Persuasive Technologies: Do Gender and Age Affect Susceptibility to Persuasive Strategies?
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

The Susceptibility of Africans to Persuasive Strategies: A Case Study of Nigeria.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

The Influence of Cognitive Ability on the Susceptibility to Persuasive Strategies.
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, 2018

Privacy Improvement Architecture for IoT.
Proceedings of the 2018 IEEE International Congress on Internet of Things, 2018

What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

Panel: Integrating Requirements Engineering Education into Core Engineering Disciplines.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Personalizing Persuasive Educational Technologies to Learners' Cognitive Ability.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Influence of internet experience on the judgment of mobile web design: a case study of West Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

BAM framework: unlocking highly personalized banking services in Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Personalizing health theories in persuasive game interventions to gamer types: an African perspective.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Mobile persuasion: promoting clean and sustainable environment.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Persuasion for promoting clean and sustainable environment.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Persuasion in eCommerce: a comparative analysis of western and indigenous African eCommerce.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Persuasive technology in African context: deconstructing persuasive techniques in an African online marketplace.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

STD Pong: changing risky sexual behaviour in Africa through persuasive games.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Cross-cultural perspectives on eHealth privacy in Africa.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

Personality, culture and password behavior: a relationship study.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

2017
Improving the Efficacy of Games for Change Using Personalization Models.
ACM Trans. Comput. Hum. Interact., 2017

Gamified and persuasive systems as behavior change agents for health and wellness.
XRDS, 2017

Recommender Systems for Personalized Gamification.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Investigation of the Social Predictors of Competitive Behavior and the Moderating Effect of Culture.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

The Influence of Personality on Mobile Web Credibility.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

The Influence of Culture in the Effect of Age and Gender on Social Influence in Persuasive Technology.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

A Comparison of System-Controlled and User-Controlled Personalization Approaches.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and Gender.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017

Investigation of the Influence of Personality Traits on Cialdini's Persuasive Strategies.
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, 2017

Why Are Persuasive Strategies Effective? Exploring the Strengths and Weaknesses of Socially-Oriented Persuasive Strategies.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Exploring the Links Between Persuasion, Personality and Mobility Types in Personalized Mobility Applications.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

A Framework and Taxonomy of Videogame Playing Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Positive Gaming: Workshop on Gamification and Games for Wellbeing.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Towards Personality-driven Persuasive Health Games and Gamified Systems.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

Persuasion and Culture: Individualism-Collectivism and Susceptibility to Influence Strategies.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Preface to the International Workshop on Personalization in Persuasive Technology: Research Challenges and Opportunities Strategies.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Integrating Persuasive Technology to Telemedical Applications for Type 2 Diabetes.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Personalized Persuasive Messaging System for Reducing Patient's Dissatisfaction With Prolonged Waiting Times.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Investigating the Effect of Uniform Random Distribution of Nodes in Wireless Sensor Networks Using an Epidemic Worm Model.
Proceedings of the 2nd International Conference on Computing Research and Innovations, 2016

Player Type Models: Towards Empirical Validation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Topicality of Agent-Based Modeling/Multi Agent Systems in Human Computer Interaction Research: An African Perspective.
Proceedings of the First African Conference on Human Computer Interaction, 2016

Persuasive Technology for Reducing Waiting and Service Cost: A Case Study of Nigeria Federal Medical Centers.
Proceedings of the First African Conference on Human Computer Interaction, 2016

2015
Factors Influencing User's Attitude to Secondary Information Sharing and Usage.
J. Comput. Inf. Technol., 2015

Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies.
Proceedings of the Persuasive Technology - 10th International Conference, 2015

Personalization in Serious and Persuasive Games and Gamified Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health.
User Model. User Adapt. Interact., 2014

Developing culturally relevant design guidelines for encouraging healthy eating behavior.
Int. J. Hum. Comput. Stud., 2014

Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences.
Proceedings of the Second International Workshop on Behavior Change Support Systems co-located with the 9th International Conference on Persuasive Technology (PERSUASIVE 2014), 2014

The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
LunchTime: a slow-casual game for long-term dietary behavior change.
Pers. Ubiquitous Comput., 2013

Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

Tailoring persuasive health games to gamer type.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012


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