Zhen Liu
Orcid: 0000-0001-6548-4403Affiliations:
- South China University of Technology, Guangzhou, China
According to our database1,
Zhen Liu authored at least 18 papers
between 2020 and 2025.
Collaborative distances:
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Bibliography
2025
Building Information Modeling and Big Data in Sustainable Building Management: Research Developments and Thematic Trends via Data Visualization Analysis.
Syst., 2025
Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) Including Llama 3.2 Vision 90B in Multi-Functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System.
Proceedings of the Design, User Experience, and Usability, 2025
2024
Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts.
Proceedings of the Design, User Experience, and Usability, 2024
2023
The Meta-universe Platform Roblox for the Conservation of the Globally Important Agricultural Heritage Systems (GIAHS): The Case of the Floating Garden Agricultural Practices.
Proceedings of the Design, User Experience, and Usability, 2023
2021
Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience in Post-COVID-19 Era.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021
User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021
Potential Design Strategies Based on Communication Design and Art Therapy for User Experience in COVID-19.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021
Potential Integration of Virtual Reality and Sound for University Student Experience Therapy.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021
Consumer Experience Research Based on the Background of Experience Economy and Digital Economy.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
Experience Design Teaching Courses Linking US and China in the Context of the Covid-19 Epidemic: A Dual-End-Tutor Online and Offline Blended Teaching Case Study.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021
2020
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020