Zhigang Wen

According to our database1, Zhigang Wen authored at least 43 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Robust Beamforming Design for Multi-User MISO Full-Duplex SWIPT System With Channel State Information Uncertainty.
IEEE Trans. Vehicular Technology, 2019

Joint Source and Relay Beamforming Design in Wireless Multi-Hop Sensor Networks with SWIPT.
Sensors, 2019

Joint Source-Relay Optimization for MIMO Full-Duplex Bidirectional Wireless Sensor Networks with SWIPT.
Sensors, 2019

Deep learning based smart radar vision system for object recognition.
J. Ambient Intell. Humaniz. Comput., 2019

2018
Robust Downlink Beamforming for Multiuser SWIPT Systems with Imperfect CSI.
Signal Processing Systems, 2018

Joint Source and Relay Design for MIMO Two-Way Relay Networks With SWIPT.
IEEE Trans. Vehicular Technology, 2018

Beamforming Design for Full-Duplex SWIPT with Co-Channel Interference in Wireless Sensor Systems.
Sensors, 2018

Performance of SWIPT for AF MIMO Relay Systems With Direct Link.
IEEE Communications Letters, 2018

Power allocation for SWIPT in K -user interference channels using game theory.
EURASIP J. Adv. Sig. Proc., 2018

Joint Offloading and Computing Design in Wireless Powered Mobile-Edge Computing Systems With Full-Duplex Relaying.
IEEE Access, 2018

2017
Joint Relay-User Beamforming Design in a Full-Duplex Two-Way Relay Channel.
IEEE Trans. Vehicular Technology, 2017

2016
Coverage Optimization Algorithm of Wireless Sensor Network Based on Mobile Nodes.
Int. J. Online Eng., 2016

Joint Source and Relay Beamforming Design for Full-Duplex MIMO AF Relay SWIPT Systems.
IEEE Communications Letters, 2016

A low energy algorithm of wireless sensor networks based on fractal dimension.
Proceedings of the IEEE International Conference on Network Infrastructure and Digital Content, 2016

Robust Source-Relay Beamforming for Full-Duplex Relay Networks with Energy Harvesting.
Proceedings of the 2016 IEEE Globecom Workshops, Washington, DC, USA, December 4-8, 2016, 2016

Research on Improved 2D-BPSO-Based VM-Container Hybrid Hierarchical Cloud Resource Scheduling Mechanism.
Proceedings of the 2016 IEEE International Conference on Computer and Information Technology, 2016

2015
A Coverage Algorithm based on Key Node Scheduling.
Int. J. Online Eng., 2015

Joint Source-Relay Design in a MIMO Two-Hop Power-Splitting-Based Relaying Network.
IEEE Communications Letters, 2015

Joint Relay Beamforming and Source Receiving in MIMO Two-Way AF Relay Network with Energy Harvesting.
Proceedings of the IEEE 81st Vehicular Technology Conference, 2015

Speed-up keypoint mapping technique by multi-resolution and global information.
Proceedings of the Visual Information Processing and Communication VI, 2015

2014
Joint Transceiver and Power Splitter Design Over Two-Way Relaying Channel With Lattice Codes and Energy Harvesting.
IEEE Communications Letters, 2014

Network coding with nested lattice for interference coordination of relay heterogeneous networks.
Proceedings of the IEEE International Conference on Communications, 2014

2013
Coordinated transceiver in MIMO heterogeneous network with physical-layer network coding.
Proceedings of the 24th IEEE Annual International Symposium on Personal, 2013

2012
An FPGA Real-Time Spectrum Sensing for Cognitive Radio in Very High Throughput WLAN.
Proceedings of the Pervasive Computing and the Networked World, 2012

A study for task time performance dynamic prediction model in cloud resource scheduling.
Proceedings of the 2nd IEEE International Conference on Cloud Computing and Intelligence Systems, 2012

2010
Mobile Payment based on RFID-SIM Card.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

A Learning Spectrum Hole Prediction Model for Cognitive Radio Systems.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
Sensor Selection and Opportunistic Scheduling Strategy for Relay-aided Decentralized Estimation in Wireless Sensor Networks.
Proceedings of the 70th IEEE Vehicular Technology Conference, 2009

An Augmented Social Interactive Learning Approach through Web2.0.
Proceedings of the 33rd Annual IEEE International Computer Software and Applications Conference, 2009

2007
Maximum Likelihood Ratio Spectrum Detection Model for Multicarrier Modulation Based Cognitive Radio Systems.
Proceedings of the 66th IEEE Vehicular Technology Conference, 2007

Distributed VR for Collaborative Design and Manufacturing.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2006
Real Time Multimodal Interaction with Animated Virtual Human.
Proceedings of the 10th International Conference on Information Visualisation, 2006

2005
Real time animated human agent in virtual environments.
PhD thesis, 2005

2002
Animating Intelligent Games Characters Using Mesh Skinning.
Int. J. Intell. Games & Simulation, 2002

A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment.
Proceedings of the International Conference on Information Visualisation, 2002

Neural Networks for Animating Variations in Character Behaviours.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory.
Proceedings of the 11th Conference on Intelligent Systems: Emerging Technologies, 2002

2001
Adorning VRML Worlds with Environmental Aspects.
IEEE Computer Graphics and Applications, 2001

Mesh Skinning Technique for Intelligent Animated Characters in Computer Games.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Directions for Future Games Development.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Visualisation System for Agent Behaviours in Virtual Environments.
Proceedings of the ISCA 10th International Conference on Intelligent Systems, 2001

2000
Creating Animated Behavioural Character Based on Environmental Effects.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000


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