Michael J. Allen

According to our database1, Michael J. Allen authored at least 9 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2021
Exploring Spatial Patterns of Virginia Tornadoes Using Kernel Density and Space-Time Cube Analysis (1960-2019).
ISPRS Int. J. Geo Inf., 2021

2003
Fuzzy processing for active vision.
Integr. Comput. Aided Eng., 2003

A Review of Eye-Tracking and Usability in Computer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2001
Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths.
Int. J. Comput. Their Appl., 2001

Directions for Future Games Development.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

2000
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

Artificial Neural Networks in Future Computer Games.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths.
Proceedings of the ISCA 9th International Conference on Intelligent Systems, 2000

1999
Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network.
Proceedings of the 5th European Control Conference, 1999


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