Zhizhi Guo

Orcid: 0009-0007-0059-3810

According to our database1, Zhizhi Guo authored at least 16 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation.
CoRR, May, 2026

2025
X-MoGen: Unified Motion Generation across Humans and Animals.
CoRR, August, 2025

Black-box Adversaries from Latent Space: Unnoticeable Attacks on Human Pose and Shape Estimation.
CoRR, May, 2025

MTVCrafter: 4D Motion Tokenization for Open-World Human Image Animation.
CoRR, May, 2025

2024
Quality-Invariant Domain Generalization for Face Anti-Spoofing.
Int. J. Comput. Vis., November, 2024

2023
Building an Invisible Shield for Your Portrait against Deepfakes.
CoRR, 2023

Dual-Modality Co-Learning for Unveiling Deepfake in Spatio-Temporal Space.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023

Adversarial Domain Generalization for Surveillance Face Anti-Spoofing.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
StyleSwap: Style-Based Generator Empowers Robust Face Swapping.
Proceedings of the Computer Vision - ECCV 2022, 2022

Expressive Talking Head Generation with Granular Audio-Visual Control.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
ForgeryNet - Face Forgery Analysis Challenge 2021: Methods and Results.
CoRR, 2021

2019
Wound area measurement with 3D transformation and smartphone images.
BMC Bioinform., 2019

2017
Appearance-based gaze estimation under slight head motion.
Multim. Tools Appl., 2017

2016
Accurate Pupil Center Location with the SIFT Descriptor and SVM Classifier.
Int. J. Pattern Recognit. Artif. Intell., 2016

Training-based head pose estimation under monocular vision.
IET Comput. Vis., 2016

Real-Time Gaze Estimation Using Monocular Vision.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016


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