Adam Przybylek

Orcid: 0000-0002-8231-709X

According to our database1, Adam Przybylek authored at least 28 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Scaling scrum with a customized nexus framework: A report from a joint industry-academia research project.
Softw. Pract. Exp., July, 2023

Generative Artificial Intelligence for Software Engineering - A Research Agenda.
CoRR, 2023

Overcoming Challenges of Virtual Scrum Teams: Lessons Learned Through an Action Research Study.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2023


2022
Scaled agile framework. Dealing with software process-related challenges of a financial group with the action research approach.
J. Softw. Evol. Process., 2022

Game-based Sprint retrospectives: multiple action research.
Empir. Softw. Eng., 2022

Monolithic vs. Microservice Architecture: A Performance and Scalability Evaluation.
IEEE Access, 2022

2021
Instructor Presence in Video Lectures: Preliminary Findings From an Online Experiment.
IEEE Access, 2021

MobileNet family tailored for Raspberry Pi.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, 2021

2019
Things You Might Not Know about the k-Nearest Neighbors Algorithm.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

Evaluating Performance and Accuracy Improvements for Attention-OCR.
Proceedings of the Computer Information Systems and Industrial Management, 2019

Residual MobileNets.
Proceedings of the New Trends in Databases and Information Systems, 2019

2018
An empirical study on the impact of AspectJ on software evolvability.
Empir. Softw. Eng., 2018

Utilizing online collaborative games to facilitate Agile Software Development.
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018

Adopting Collaborative Games into Agile Software Development.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2018

Adopting Collaborative Games into Agile Requirements Engineering.
Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering, 2018

2017
Making agile retrospectives more awesome.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

2016
Adopting collaborative games into Open Kanban.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

2014
A Business-Oriented Approach to Requirements Elicitation.
Proceedings of the ENASE 2014, 2014

2013
Quasi-controlled Experimentations on the Impact of AOP on Software Comprehensibility.
Proceedings of the 17th European Conference on Software Maintenance and Reengineering, 2013

2011
Systems Evolution and Software Reuse in Object-Oriented Programming and Aspect-Oriented Programming.
Proceedings of the Objects, Models, Components, Patterns - 49th International Conference, 2011

Where the Truth Lies: AOP and Its Impact on Software Modularity.
Proceedings of the Fundamental Approaches to Software Engineering, 2011

Impact of Aspect-Oriented Programming on Software Modularity.
Proceedings of the 15th European Conference on Software Maintenance and Reengineering, 2011

2010
Design Patterns with AspectJ, Generics, and Reflective Programming.
Proceedings of the ICSOFT 2010, 2010

What is wrong with AOP?
Proceedings of the ICSOFT 2010, 2010

Systems Evolution and Software Reuse in OOP and AOP.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2010

An Empirical Assessment of the Impact of Aspect-oriented Programming on Software Modularity.
Proceedings of the ENASE 2010, 2010

2008
Separation of crosscutting concerns at the design level: An extension to the UML metamodel.
Proceedings of the International Multiconference on Computer Science and Information Technology, 2008


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