Beatriz Cabrero Daniel

Orcid: 0000-0001-5275-8372

According to our database1, Beatriz Cabrero Daniel authored at least 16 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Engineering Safety Requirements for Autonomous Driving with Large Language Models.
CoRR, 2024

Welcome Your New AI Teammate: On Safety Analysis by Leashing Large Language Models.
CoRR, 2024

Prompt Smells: An Omen for Undesirable Generative AI Outputs.
CoRR, 2024

2023
Requirements Engineering using Generative AI: Prompts and Prompting Patterns.
CoRR, 2023

Generative Artificial Intelligence for Software Engineering - A Research Agenda.
CoRR, 2023

A Shift In Artistic Practices through Artificial Intelligence.
CoRR, 2023

AI for Agile development: a Meta-Analysis.
CoRR, 2023

ChatGPT as a Tool for User Story Quality Evaluation: Trustworthy Out of the Box?
Proceedings of the Agile Processes in Software Engineering and Extreme Programming - Workshops, 2023

RE-centric Recommendations for the Development of Trustworthy(er) Autonomous Systems.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Perceived Trustworthiness of Natural Language Generators.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Trustworthy "blackbox" Self-Adaptive Systems.
Proceedings of the Joint Proceedings of REFSQ-2023 Workshops, 2023

Systematic Evaluation of Applying Space-Filling Curves to Automotive Maneuver Detection.
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2023

2022
Automating crowd simulation: from parameter tuning to dynamic context-to-policy adaptation.
PhD thesis, 2022

Dynamic Combination of Crowd Steering Policies Based on Context.
Comput. Graph. Forum, 2022

2021
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation.
Proc. ACM Comput. Graph. Interact. Tech., 2021

2020
Generalized Microscropic Crowd Simulation using Costs in Velocity Space.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020


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