Alethea Blackler

Orcid: 0000-0002-9406-2645

According to our database1, Alethea Blackler authored at least 22 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Exploring the Affordances of Digital Toys for Young Children's Active Play.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Intergenerational active play: a scoping review.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Embodied Interaction Design for Active Play with Young Children: A Scoping Review.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

2020
Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design.
Proceedings of the HCI and Design in the Context of Dementia, 2020

Intuitive Interaction Framework in User-Product Interaction for People Living with Dementia.
Proceedings of the HCI and Design in the Context of Dementia, 2020

The effects of redundancy in user-interface design on older users.
Int. J. Hum. Comput. Stud., 2020

Airport Security Screener Problem-Solving Knowledge and Implications.
Hum. Factors, 2020

Intuitive Interaction with Motion Controls in a Tennis Video Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Children's embodied intuitive interaction - Design aspects of embodiment.
Int. J. Child Comput. Interact., 2019

2018
Design Research: Methodological Innovation Through Messiness.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018

Corrigendum: Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products.
Interact. Comput., 2018

2016
Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products.
Interact. Comput., 2016

2015
Towards Intuitive Interaction Theory.
Interact. Comput., 2015

2014
Natural mapping and intuitive interaction in videogames.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Videogame control device impact on the play experience.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

2010
The effects of cognitive ageing on use of complex interfaces.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Older adults, interface experience and cognitive decline.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Concept of Intuitive Interaction.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

2007
Empirical investigations into intuitive interaction: a summary.
MMI Interakt., 2007

Towards a unified view of intuitive interaction: definitions, models and tools across the world.
MMI Interakt., 2007


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