Mitchell W. McEwan

Orcid: 0000-0002-7389-5189

According to our database1, Mitchell W. McEwan authored at least 15 papers between 2011 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Passive Dementia Screening via Facial Temporal Micro-Dynamics Analysis of In-the-Wild Talking-Head Video.
CoRR, November, 2025

2024
An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists.
Behav. Inf. Technol., February, 2024

2023
The effect of morality meters on ethical decision making in video games: A quantitative study.
Comput. Hum. Behav., May, 2023

2022
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study.
Games Cult., 2022

An Exploitation Ecosystem Model for Fan-based Labour in the Games Industry.
Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, 2022

Design of a Serious Game for Cybersecurity Ethics Training.
Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, 2022

How to increase ethical awareness in cybersecurity decision-making.
Proceedings of the Australasian Conference on Information Systems, 2022

2021
The Impact of Social Proof on Moral Decision-Making in Video Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Intuitive Interaction with Motion Controls in a Tennis Video Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Puppy island: theory-driven design of a serious game for young children with cystic fibrosis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2018
Greater rewards in videogames lead to more presence, enjoyment and effort.
Comput. Hum. Behav., 2018

2016
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Natural mapping and intuitive interaction in videogames.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2012
Videogame control device impact on the play experience.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

2011
Expressive interactions: tablet usability for young mobile learners.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011


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