Àlex Méndez-Feliu

According to our database1, Àlex Méndez-Feliu authored at least 7 papers between 2003 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

Online presence:

On csauthors.net:

Bibliography

2009
From obscurances to ambient occlusion: A survey.
Vis. Comput., 2009

2007
Fast photorealistic techniques to simulate global illumination in videogames and virtual environments.
PhD thesis, 2007

2006
Reusing Frames in Camera Animation.
J. WSCG, 2006

2004
Combining light animation with obscurances for glossy environments.
Comput. Animat. Virtual Worlds, 2004

2003
Real-time obscurances with color bleeding.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Obscurances for ray-tracing.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Real-time Obscurances with Color Bleeding (the three cubes demo).
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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