László Szirmay-Kalos

Orcid: 0000-0002-8523-2315

According to our database1, László Szirmay-Kalos authored at least 108 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
A linear heuristic for multiple importance sampling.
EURASIP J. Adv. Signal Process., December, 2023

Direct dynamic tomographic reconstruction without explicit blood input function.
Biomed. Signal Process. Control., 2023

2022
Adapting Game Engines to Curved Spaces.
Vis. Comput., 2022

Robust compartmental model fitting in direct emission tomography reconstruction.
Vis. Comput., 2022

Robust Multiple Importance Sampling with Tsallis φ-Divergences.
Entropy, 2022

Robust Sample Budget Allocation for MIS.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Higher Order Automatic Differentiation with Dual Numbers.
Period. Polytech. Electr. Eng. Comput. Sci., 2021

Bregman Approach to Single Image De-Raining.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

Gaming in Elliptic Geometry.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2019
Optimal Deterministic Mixture Sampling.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
An image-based method for animated stroke rendering.
Vis. Comput., 2018

Multiple importance sampling characterization by weighted mean invariance.
Vis. Comput., 2018

Multiple importance sampling revisited: breaking the bounds.
EURASIP J. Adv. Signal Process., 2018

Dynamic PET Reconstruction on the GPU.
Period. Polytech. Electr. Eng. Comput. Sci., 2018

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates.
Comput. Graph. Forum, 2018

2017
Volume enhancement with externally controlled anisotropic diffusion.
Vis. Comput., 2017

Unbiased Light Transport Estimators for Inhomogeneous Participating Media.
Comput. Graph. Forum, 2017

Improved stratification for Metropolis light transport.
Comput. Graph., 2017

2016
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling.
Comput. Graph. Forum, 2016

Efficient Voxel Marking for Hierarchical Volumetric Fusion.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2014
Multiple Importance Sampling for PET.
IEEE Trans. Medical Imaging, 2014

Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing.
Comput. Graph. Forum, 2014

2013
Averaging and Metropolis Iterations For Positron Emission Tomography.
IEEE Trans. Medical Imaging, 2013

Smooth shadow boundaries with exponentially warped Gaussian filtering.
Comput. Graph., 2013

Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration.
Proceedings of the Large-Scale Scientific Computing - 9th International Conference, 2013

Hybrid Monte Carlo CT Simulation on GPU.
Proceedings of the Large-Scale Scientific Computing - 9th International Conference, 2013

Real-time Control and Stopping of Fluids.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Automatic Parameter Control for Metropolis Light Transport.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping.
IEEE Trans. Vis. Comput. Graph., 2011

Hatching for Motion Picture Production.
Comput. Graph. Forum, 2011

Free Path Sampling in High Resolution Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

Shadow map filtering with Gaussian shadow maps.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Crystal Scattering Simulation for PET on the GPU.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Improving Shadow Map Filtering with Statistical Analysis.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Volumetric ambient occlusion for volumetric models.
Vis. Comput., 2010

Volumetric Ambient Occlusion for Real-Time Rendering and Games.
IEEE Computer Graphics and Applications, 2010

Adaptive sampling for environment mapping.
Proceedings of the Spring Conference on Computer Graphics, 2010

Scatter Estimation for PET Reconstruction.
Proceedings of the Numerical Methods and Applications - 7th International Conference, 2010

Efficient Free Path Sampling in Inhomogeneous Media.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Environment Mapping with Floyd-Steinberg Halftoning.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Specular Effects on the GPU: State of the Art.
Comput. Graph. Forum, 2009

Deterministic Importance Sampling with Error Diffusion.
Comput. Graph. Forum, 2009

Efficient methods for ambient lighting.
Proceedings of the Spring Conference on Computer Graphics, 2009

Gamma Photon Transport on the GPU for PET.
Proceedings of the Large-Scale Scientific Computing, 7th International Conference, 2009

Analysis of the Monte Carlo Image Creation by Uniform Separation.
Proceedings of the Large-Scale Scientific Computing, 7th International Conference, 2009

Importance Sampling with Floyd-Steinberg Halftoning.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Parallel Solution to the Radiative Transport.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

2008
GPU-Based Techniques for Global Illumination Effects
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79525-1, 2008

Displacement Mapping on the GPU - State of the Art.
Comput. Graph. Forum, 2008

Improving Multipath Radiosity with Bundles of Parallel Lines.
Comput. Graph. Forum, 2008

Partial, multi-scale precomputed radiance transfer.
Proceedings of the Spring Conference on Computer Graphics, 2008

2007
Multi-layered Indirect Texturing for Tree Rendering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

2006
Reusing Frames in Camera Animation.
J. WSCG, 2006

Indirect diffuse and glossy illumination on the GPU.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Shape based computer aided diagnosis and automated navigation in virtual colonoscopy.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Spherical billboards and their application to rendering explosions.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Light animation with precomputed light paths on the GPU.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

GPUGI: Global Illumination Effects on the GPU.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Real-time Soft Shadows with Shadow Accumulation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Go with the Winners Strategy in Path Tracing.
J. WSCG, 2005

Approximate Ray-Tracing on the GPU with Distance Impostors.
Comput. Graph. Forum, 2005

Fresnel Term Approximations for Metals.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Stochastic glossy global illumination on the GPU.
Proceedings of the Spring Conference on Computer Graphics, 2005

Real-Time Multiple Scattering in Participating Media with Illumination Networks.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Leaf Cluster Impostors for Tree Rendering with Parallax.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Photon Map Gathering on the GPU.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
Comput. Graph. Forum, 2004

Real-time Light Animation.
Comput. Graph. Forum, 2004

Metropolis Iteration for Global Illumination.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Efficient Approximate Visibility Testing Using Occluding Spheres.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

NURBS Fairing by Knot Vector Optimization.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Speeding up the virtual light sources algorithm.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

2003
Multiple strategy stochastic iteration for architectural walkthroughs.
Comput. Graph., 2003

Variance Reduction for Russian-roulette.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Bi-directional Rays in Global Illumination.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Monte Carlo Volume Rendering.
Proceedings of the 14th IEEE Visualization Conference, 2003

Accelerating animation through verification of shooting walks.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Weighted importance sampling in shooting algorithms.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Combining global and local global-illumination algorithms.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Global Illumination Animation with Random Radiance Representation.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

A Multiple Depth Buffer Implementation for Radiosity.
Proceedings of the Computational Science and Its Applications, 2003

Improved Indirect Photon Mapping withWeighted Importance Sampling.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm.
Comput. Graph. Forum, 2002

Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

On the efficiency of ray-shooting acceleration schemes.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Hemicube shooting for non-diffuse global illumination.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Dependent Tests Driven Filtering in Monte-Carlo Global Illumination.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration.
Comput. Graph. Forum, 2001

Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Progressive Light Path Building.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Parallel Implementation of Stochastic Iteration Algorithms.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Quadratic Interpolation in Hardware Phong Shading and Texture Mapping.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Development of process visualization systems: An object-oriented approach.
J. Syst. Archit., 2000

1999
Stochastic Iteration for Non-diffuse Global Illumination.
Comput. Graph. Forum, 1999

Reflectance Models with Fast Importance Sampling.
Comput. Graph. Forum, 1999

Compact Metallic Reflectance Models.
Comput. Graph. Forum, 1999

Global ray-bundle tracing with infinite number of rays.
Comput. Graph., 1999

Importance driven quasi-random walk solution of the rendering equation.
Comput. Graph., 1999

1998
Worst-Case Versus Average Case Complexity of Ray-Shooting.
Computing, 1998

Analysis and construction of worst-case optimal ray shooting algorithms.
Comput. Graph., 1998

Global Ray-Bundle Tracing with Hardware Acceleration.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method.
Comput. Graph. Forum, 1997

1994
Dynamic Layout Algorithm to Display General Graphs.
Proceedings of the Graphics Gems, 1994

1992
Ray Coherence Between a Sphere and a Convex Polyhedron.
Comput. Graph. Forum, 1992


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