Mateu Sbert

According to our database1, Mateu Sbert authored at least 200 papers between 1993 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2018
Multiple importance sampling characterization by weighted mean invariance.
The Visual Computer, 2018

A group-based signal filtering approach for trajectory abstraction and restoration.
Neural Computing and Applications, 2018

An Arduino-based device for visually impaired people to play videogames.
Multimedia Tools Appl., 2018

Random-valued impulse noise removal using adaptive ranked-ordered impulse detector.
J. Electronic Imaging, 2018

Learning Analytics Through Serious Games: Data Mining Algorithms for Performance Measurement and Improvement Purposes.
iJET, 2018

IBVis: Interactive Visual Analytics for Information Bottleneck Based Trajectory Clustering.
Entropy, 2018

A Survey of Viewpoint Selection Methods for Polygonal Models.
Entropy, 2018

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates.
Comput. Graph. Forum, 2018

CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people.
BJET, 2018

Gaze Information Channel.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Pairwise Cross Pattern: A Color-LBP Descriptor for Content-Based Image Retrieval.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Multi-Exposure Image Fusion Based on Information-Theoretic Channel.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

2017
Adaptive multiple importance sampling for general functions.
The Visual Computer, 2017

Shape exploration of 3D heterogeneous models based on cages.
Multimedia Tools Appl., 2017

Information measures for terrain visualization.
Computers & Geosciences, 2017

Trajectory Shape Analysis and Anomaly Detection Utilizing Information Theory Tools .
Entropy, 2017

Tutorial on information theory in visualization.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

The Abstraction for Trajectories with Different Numbers of Sampling Points.
Proceedings of the Neural Information Processing - 24th International Conference, 2017

Augmented film narrative by use of non-photorealistic rendering.
Proceedings of the International Conference on 3D Immersion, 2017

2016
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol.
Int. J. Computer Games Technology, 2016

Selecting Video Key Frames Based on Relative Entropy and the Extreme Studentized Deviate Test.
Entropy, 2016

Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling.
Comput. Graph. Forum, 2016

Key Frame Extraction Based on Motion Vector.
Proceedings of the Advances in Multimedia Information Processing - PCM 2016, 2016

An Overview+Detail Surveillance Video Player: Information-Based Adaptive Fast-Forward.
Proceedings of the Advances in Multimedia Information Processing - PCM 2016, 2016

Fast Agglomerative Information Bottleneck Based Trajectory Clustering.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

Platform-Driven Design for Serious Games, Collaboration and Multilayer methodology.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Hierarchical clustering based on the information bottleneck method using a control process.
Pattern Anal. Appl., 2015

3D shape retrieval using viewpoint information-theoretic measures.
Journal of Visualization and Computer Animation, 2015

Implementation of an Immersive Videogame: Legends of Girona.
IJCICG, 2015

Using a serious game to complement CPR instruction in a nurse faculty.
Computer Methods and Programs in Biomedicine, 2015

From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

Surface reflectance characterization by statistical tools.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

Benford's Law for Music Analysis.
Proceedings of the 16th International Society for Music Information Retrieval Conference, 2015

XaIBO: An Extension of aIB for Trajectory Clustering with Outlier.
Proceedings of the Neural Information Processing - 22nd International Conference, 2015

2014
Information Theory Tools for Image Processing
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2014

Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels.
IEEE Trans. Vis. Comput. Graph., 2014

A novel approach for enhancing very dark image sequences.
Signal Processing, 2014

Browsing and exploration of video sequences: A new scheme for key frame extraction and 3D visualization using entropy based Jensen divergence.
Inf. Sci., 2014

Reducing complexity in polygonal meshes with view-based saliency.
Computer Aided Geometric Design, 2014

Optimal combination of techniques in multiple importance sampling.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Statistical Characterization of Surface Reflectance.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2014

A New Scheme for Trajectory Visualization.
Proceedings of the 18th International Conference on Information Visualisation, 2014

F-divergences driven video key frame extraction.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Analysis of image informativeness measures.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

A game to relive Don Quixote's adventures.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

E-cecilia: implementation of a music game.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Information Theory-Based Automatic Multimodal Transfer Function Design.
IEEE J. Biomedical and Health Informatics, 2013

Tsallis entropy-based information measures for shot boundary detection and keyframe selection.
Signal, Image and Video Processing, 2013

Simplification method for textured polygonal meshes based on structural appearance.
Signal, Image and Video Processing, 2013

Information measures for object understanding.
Signal, Image and Video Processing, 2013

Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models.
Computers & Geosciences, 2013

Serious games for health.
Entertainment Computing, 2013

An Information-Theoretic Observation Channel for Volume Visualization.
Comput. Graph. Forum, 2013

Smooth shadow boundaries with exponentially warped Gaussian filtering.
Computers & Graphics, 2013

Flower modelling using natural interface and 3Gmap L-systems.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Post-processing NPR effects for video games.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Viewpoint information-theoretic measures for 3D shape similarity.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study.
Proceedings of the Serious Games Development and Applications, 2013

2012
Multimodal Data Fusion Based on Mutual Information.
IEEE Trans. Vis. Comput. Graph., 2012

The Framework of a Life Support Simulation Application.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Modeling of Flowers with Inverse Grammar Generation Interface.
IJCICG, 2012

Energy-saving light positioning using heuristic search.
Eng. Appl. of AI, 2012

Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel.
Comput. Graph. Forum, 2012

Key frame selection based on Jensen-Rényi divergence.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

2011
Rain Simulation in Dynamic Scenes.
IJCICG, 2011

Tsallis Mutual Information for Document Classification.
Entropy, 2011

Tsallis Entropy for Geometry Simplification.
Entropy, 2011

Multiresolution image registration based on tree data structures.
Graphical Models, 2011

Shadow map filtering with Gaussian shadow maps.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Noise reduction for path traced imaging of participating media.
Proceedings of the 19th European Signal Processing Conference, 2011

Improving Shadow Map Filtering with Statistical Analysis.
Proceedings of the Eurographics 2011 - Short Papers, Llandudno, UK, April 11-15, 2011, 2011

2010
Volumetric ambient occlusion for volumetric models.
The Visual Computer, 2010

Image registration by compression.
Inf. Sci., 2010

Volumetric Ambient Occlusion for Real-Time Rendering and Games.
IEEE Computer Graphics and Applications, 2010

Viewpoint information channel for illustrative volume rendering.
Computers & Graphics, 2010

Selection and 3D visualization of video key frames.
Proceedings of the IEEE International Conference on Systems, 2010

A new approach for very dark video denoising and enhancement.
Proceedings of the International Conference on Image Processing, 2010

Tessellating Ocean Surfaces.
Proceedings of the GRAPP 2010, 2010

Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes.
Proceedings of the GRAPP 2010, 2010

Interactive Volume Illustration Using Intensity Filtering.
Proceedings of the Computational Aesthetics 2010: Eurographics Workshop on Computational Aesthetics, 2010

Toward Auvers Period: Evolution of van Gogh's Style.
Proceedings of the Computational Aesthetics 2010: Eurographics Workshop on Computational Aesthetics, 2010

Image Information in Digital Photography.
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010

2009
Information Theory Tools for Computer Graphics
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2009

Image Segmentation Using Excess Entropy.
Signal Processing Systems, 2009

From obscurances to ambient occlusion: A survey.
The Visual Computer, 2009

Image Segmentation Using Information Bottleneck Method.
IEEE Trans. Image Processing, 2009

A unified information-theoretic framework for viewpoint selection and mesh saliency.
TAP, 2009

Specular Effects on the GPU: State of the Art.
Comput. Graph. Forum, 2009

Categorizing art: Comparing humans and computers.
Computers & Graphics, 2009

Heuristic-Search-Based Light Positioning According to Irradiance Intervals.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

A New Approach to Salt-and-Pepper Noise Removal for Color Image.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009

Incremental Reuse of Paths in Random Walk Radiosity.
Proceedings of the Large-Scale Scientific Computing, 7th International Conference, 2009

Simulación de Lluvia sobre Escenas Dinámicas.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Screen Space Obscurances.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Aesthetic Appraisal of Art - from Eye Movements to Computers.
Proceedings of the Computational Aesthetics 2009: Eurographics Workshop on Computational Aesthetics, 2009

2008
GPU-Based Techniques for Global Illumination Effects
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2008

Viewpoint-based simplification using f-divergences.
Inf. Sci., 2008

Improving Multipath Radiosity with Bundles of Parallel Lines.
Comput. Graph. Forum, 2008

Informational Aesthetics Measures.
IEEE Computer Graphics and Applications, 2008

Viewpoint-Based Ambient Occlusion.
IEEE Computer Graphics and Applications, 2008

Efficient reuse of paths for random walk radiosity.
Computers & Graphics, 2008

Viewpoint-driven simplification using mutual information.
Computers & Graphics, 2008

Obscurance-based Volume Rendering Framework.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008

Similarity-Based Exploded Views.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Partial, multi-scale precomputed radiance transfer.
Proceedings of the Spring Conference on Computer Graphics, 2008

Informational Dialogue with Van Gogh's Paintings.
Proceedings of the Computational Aesthetics 2008: Eurographics Workshop on Computational Aesthetics, 2008

Fast Visualisation and Interactive Design of Deterministic Fractals.
Proceedings of the Computational Aesthetics 2008: Eurographics Workshop on Computational Aesthetics, 2008

2007
Fast GPU-based reuse of paths in radiosity.
Monte Carlo Meth. and Appl., 2007

A unified information theory framework for viewpoint selection and mesh saliency.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Efficient Ray Tracing Using Interval Analysis.
Proceedings of the Parallel Processing and Applied Mathematics, 2007

Multi-layered Indirect Texturing for Tree Rendering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

A New Approach to Impulse Noise Removal for Color Image.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination.
Proceedings of the Computational Science and Its Applications, 2007

A New Way to Re-using Paths.
Proceedings of the Computational Science and Its Applications, 2007

A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity.
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007

Guaranteed Adaptive Antialiasing Using Interval Arithmetic.
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007

Registration-Based Segmentation Using the Information Bottleneck Method.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

Applications of Information Theory to Computer Graphics.
Proceedings of the Eurographics 2007, 2007

View-based Shape Similarity using Mutual Information Spheres.
Proceedings of the Eurographics 2007, 2007

Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity.
Proceedings of the Computational Aesthetics 2007: Eurographics Workshop on Computational Aesthetics in Graphics, 2007

An Information-Theoretic Ambient Occlusion.
Proceedings of the Computational Aesthetics 2007: Eurographics Workshop on Computational Aesthetics in Graphics, 2007

A New Adaptive Sampling Technique for Monte Carlo Global Illumination.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

A Novel Adaptive Sampling by Tsallis Entropy.
Proceedings of the 4th International Conference on Computer Graphics, 2007

2006
Importance-Driven Focus of Attention.
IEEE Trans. Vis. Comput. Graph., 2006

Reusing Frames in Camera Animation.
Journal of WSCG, 2006

Realtime automatic selection of good molecular views.
Computers & Graphics, 2006

High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines.
Proceedings of the Biomedical Image Registration, Third International Workshop, 2006

Medical Image Registration Based on BSP and Quad-Tree Partitioning.
Proceedings of the Biomedical Image Registration, Third International Workshop, 2006

Systematic Sampling in Image-Synthesis.
Proceedings of the Computational Science and Its Applications, 2006

Techniques for Computing Viewpoint Entropy of a 3D Scene.
Proceedings of the Computational Science, 2006

Adaptive sampling based on fuzzy inference.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Light animation with precomputed light paths on the GPU.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

GPUGI: Global Illumination Effects on the GPU.
Proceedings of the Eurographics 2006 - Tutorials, Vienna, Austria, September 4-8, 2006, 2006

06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering.
Proceedings of the Advances in Computer Graphics, 2006

Improving the Interval Ray Tracing of Implicit Surfaces.
Proceedings of the Advances in Computer Graphics, 2006

A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI.
Proceedings of the 19th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2006), 2006

2005
Go with the Winners Strategy in Path Tracing.
Journal of WSCG, 2005

Point Sampling with Uniformly Distributed Lines.
Proceedings of the Symposium on Point Based Graphics, 2005

Shape Complexity Based on Mutual Information.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Real-Time Multiple Scattering in Participating Media with Illumination Networks.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks.
Proceedings of the 10th IEEE Symposium on Computers and Communications (ISCC 2005), 2005

Medical image registration based on random line sampling.
Proceedings of the 2005 International Conference on Image Processing, 2005

Leaf Cluster Impostors for Tree Rendering with Parallax.
Proceedings of the Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29, 2005

Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

Viewpoint Quality: Measures and Applications.
Proceedings of the Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, 2005

An Information-Theoretic Framework for Image Complexity.
Proceedings of the Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Benford's Law for Natural and Synthetic Images.
Proceedings of the Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Reusing paths in radiosity and global illumination.
Monte Carlo Meth. and Appl., 2004

Combining light animation with obscurances for glossy environments.
Journal of Visualization and Computer Animation, 2004

Bandwidth reduction for remote navigation systems through view prediction and progressive transmission.
Future Generation Comp. Syst., 2004

Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
Comput. Graph. Forum, 2004

Real-time Light Animation.
Comput. Graph. Forum, 2004

Fast Multipath Radiosity using Hierarchical Subscenes.
Comput. Graph. Forum, 2004

Metropolis Iteration for Global Illumination.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Medical Image Segmentation Based on Mutual Information Maximization.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004, 2004

An information theoretic framework for image segmentation.
Proceedings of the 2004 International Conference on Image Processing, 2004

Point-Based Modeling from a Single Image.
Proceedings of the Computational Science, 2004

Reuse of Paths in Final Gathering Step with Moving Light Sources.
Proceedings of the Computational Science, 2004

Reuse of Paths in Light Source Animation.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling.
Comput. Graph. Forum, 2003

Fast, Realistic Lighting for Video Games.
IEEE Computer Graphics and Applications, 2003

Real-time obscurances with color bleeding.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Combining global and local global-illumination algorithms.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Refinement Criteria Based on f-Divergences.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Perception-Based Illumination Information Measurement and Light Source Placement.
Proceedings of the Computational Science and Its Applications, 2003

Fast Adaptive Selection of Best Views.
Proceedings of the Computational Science and Its Applications, 2003

Information-Theory-Based Oracles for Hierarchical Radiosity.
Proceedings of the Computational Science and Its Applications, 2003

A Multiple Depth Buffer Implementation for Radiosity.
Proceedings of the Computational Science and Its Applications, 2003

Entropy-based Adaptive Sampling.
Proceedings of the Graphics Interface 2003 Conference, 2003

Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques.
Proceedings of the Eurographics 2003 - Tutorials, Granada, Spain, 1-5 September 2003, 2003

2002
Optimal ray shooting in Monte Carlo radiosity.
Computers & Graphics, 2002

Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules.
Proceedings of the 2002 Joint Eurographics and IEEE TCVG Symposium on Visualization, 2002

Accelerating Path Tracing by Re-Using Paths.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Bandwidth Reduction Techniques for Remote Navigation Systems.
Proceedings of the Computational Science - ICCS 2002, 2002

Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity.
Proceedings of the Eurographics 2002, 2002

2001
Progressive Light Path Building.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Visibility Complexity of Animation in Flatland.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Parallel Implementation of Stochastic Iteration Algorithms.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Viewpoint Selection using Viewpoint Entropy.
Proceedings of the Vision Modeling and Visualization Conference 2001 (VMV-01), 2001

View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

2000
Extended Ambient Term.
J. Graphics, GPU, & Game Tools, 2000

Optimal Absorption Probabilities for Random Walk Radiosity.
Graphical Models, 2000

Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Weighted Importance Sampling Techniques for Monte Carlo Radiosity.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
An Information Theory Framework for the Analysis of Scene Complexity.
Comput. Graph. Forum, 1999

Gathering for Free in Random Walk Radiosity.
Proceedings of the Rendering Techniques '99, 1999

Information Theory Tools for Scene Discretization.
Proceedings of the Rendering Techniques '99, 1999

1998
Random walk radiosity with infinite path length.
Computers & Graphics, 1998

A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Hierarchical Monte Carlo Radiosity.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Random Walk Radiosity with Generalized Absorption Probabilities.
Proceedings of the Computer Graphics International Conference, 1998

1997
Error and Complexity of Random Walk Monte Carlo Radiosity.
IEEE Trans. Vis. Comput. Graph., 1997

Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity.
Comput. Graph. Forum, 1997

1996
Global multipath Monte Carlo algorithms for radiosity.
The Visual Computer, 1996

The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments.
Proceedings of the Rendering Techniques '96, 1996

1995
Global Monte Carlo. A Progressive Solution.
Proceedings of the Rendering Techniques '95, 1995

1993
An Integral Geometry Based Method for Fast Form-Factor Computation.
Comput. Graph. Forum, 1993


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