Alexander Dockhorn

Orcid: 0000-0001-8711-7428

Affiliations:
  • Leibniz University Hannover, Germany


According to our database1, Alexander Dockhorn authored at least 43 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Guest Editorial: AI-eXplained (Part II) [Guest Editorial].
IEEE Comput. Intell. Mag., February, 2024

2023
Elastic Monte Carlo Tree Search.
IEEE Trans. Games, December, 2023

AI-Explained (Part I) [Guest Editorial].
IEEE Comput. Intell. Mag., November, 2023

Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents.
IEEE Trans. Games, March, 2023

Evolutionary Optimization of Baba Is You Agents.
Proceedings of the IEEE Congress on Evolutionary Computation, 2023

Genetic Assessment Agent for High-School Student and Machine Co-Learning Model Construction on Computational Intelligence Experience.
Proceedings of the IEEE Congress on Evolutionary Computation, 2023

AutoRL Hyperparameter Landscapes.
Proceedings of the International Conference on Automated Machine Learning, 2023

2022
Choosing Representation, Mutation, and Crossover in Genetic Algorithms.
IEEE Comput. Intell. Mag., 2022

Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Generalizations of Steering - A Modular Design.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Balancing Exploration and Exploitation in Forward Model Learning.
Proceedings of the Advances in Intelligent Systems Research and Innovation, 2022

2021
Association Rule Mining for Unknown Video Games.
Proceedings of the Fuzzy Approaches for Soft Computing and Approximate Reasoning: Theories and Applications, 2021

Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning.
IEEE Trans. Games, 2021

Generating Diverse and Competitive Play-Styles for Strategy Games.
CoRR, 2021

Modellheuristiken für effizientes forward model learning.
Autom., 2021

Generating Diverse and Competitive Play-Styles for Strategy Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Multi-Objective Optimization and Decision-Making in Context Steering.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Portfolio Search and Optimization for General Strategy Game-Playing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021

2020
Vorhersagebasierte Suche für autonomes Spielen.
Proceedings of the Ausgezeichnete Informatikdissertationen 2020., 2020

Predicting Cards Using a Fuzzy Multiset Clustering of Decks.
Int. J. Comput. Intell. Syst., 2020

Design and Implementation of TAG: A Tabletop Games Framework.
CoRR, 2020

The Design Of "Stratega": A General Strategy Games Framework.
CoRR, 2020

Forward Model Learning for Motion Control Tasks.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020

Local Forward Model Learning for GVGAI Games.
Proceedings of the IEEE Conference on Games, 2020

TAG: A Tabletop Games Framework.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

STRATEGA: A General Strategy Games Framework.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2019
Introducing the Hearthstone-AI Competition.
CoRR, 2019

Fuzzy Multiset Clustering for Metagame Analysis.
Proceedings of the 11th Conference of the European Society for Fuzzy Logic and Technology, 2019

A Local Approach to Forward Model Learning: Results on the Game of Life Game.
Proceedings of the IEEE Conference on Games, 2019

Learning Local Forward Models on Unforgiving Games.
Proceedings of the IEEE Conference on Games, 2019

2018
Model Decomposition for Forward Model Approximation.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2018

Predicting Opponent Moves for Improving Hearthstone AI.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Theory and Foundations, 2018

Forward Model Approximation for General Video Game Learning.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Using a multiobjective genetic algorithm for curve approximation.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

A decision heuristic for Monte Carlo tree search doppelkopf agents.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Combining cooperative and adversarial coevolution in the context of pac-man.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
Variable density based clustering.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

2015
On Merging and Dividing Social Graphs.
J. Artif. Intell. Soft Comput. Res., 2015

An Alternating Optimization Approach Based on Hierarchical Adaptations of DBSCAN.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015

Clustering Social Networks Using Competing Ant Hives.
Proceedings of the 2015 Second European Network Intelligence Conference, 2015

2014
Generating Events for Dynamic Social Network Simulations.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems, 2014

On merging and dividing of Barabási-Albert-graphs.
Proceedings of the IEEE Symposium on Evolving and Autonomous Learning Systems, 2014


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