M Charity

Orcid: 0000-0002-8709-2782

Affiliations:
  • University of Richmond, USA
  • New York University, Tandon School of Engineering, USA (former)


According to our database1, M Charity authored at least 23 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
New Frontiers in AI for Game Design (Dagstuhl Seminar 25292).
Dagstuhl Reports, July, 2025

Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments.
CoRR, February, 2025

Amorphous Interpretations: Diverse Narrative Generation for Open-Ended Simulation Environments.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

We Call This Controller Skip: AI for Speedrunning.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

2024
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System.
IEEE Trans. Games, March, 2024

Session details: Workshop on Procedural Content Generation.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024

2023
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.
CoRR, 2023

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System.
CoRR, 2023

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs.
CoRR, 2023

Interactive Latent Variable Evolution for the Generation of Minecraft Structures.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Predicting Personas Using Mechanic Frequencies and Game State Traces.
Proceedings of the IEEE Congress on Evolutionary Computation, 2022

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage.
Proceedings of the 21st International Conference of the Biometrics Special Interest Group, 2022

Aesthetic Bot: Interactively Evolving Game Maps on Twitter.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI.
CoRR, 2020

Mech-Elites: Illuminating the Mechanic Space of GVG-AI.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Baba is Y'all: Collaborative Mixed-Initiative Level Design.
Proceedings of the IEEE Conference on Games, 2020

Word Autobots: Using Transformers for Word Association in the Game Codenames.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020


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