Alexandra Voinescu

Orcid: 0000-0001-7689-335X

According to our database1, Alexandra Voinescu authored at least 11 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis.
Virtual Real., December, 2023

Public attitudes towards the use of novel technologies in their future healthcare: a UK survey.
BMC Medical Informatics Decis. Mak., December, 2023

Presence and simulator sickness predict the usability of a virtual reality attention task.
Virtual Real., September, 2023

The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures.
Virtual Real., March, 2023

2020
Exploring Attention in VR: Effects of Visual and Auditory Modalities.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

2019
The Effect of Learning in a Virtual Environment on Explicit and Implicit Memory by Applying a Process Dissociation Procedure.
Int. J. Hum. Comput. Interact., 2019

Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Impact of Different Human-Machine Interface Feedback Modalities on Older Participants' User Experience of CAVs in a Simulator Environment.
Proceedings of the Advances in Human Factors of Transportation, 2019

2018
Effects of privacy risk perception and cultural bias on intention of connected autonomous vehicle use.
Proceedings of the STAST 2018: 8th International Workshop on Socio-Technical Aspects in Security and Trust, 2018

Investigating Older Adults' Preferences for Functions Within a Human-Machine Interface Designed for Fully Autonomous Vehicles.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2016
Task difficulty of virtual reality-based assessment tools compared to classical paper-and-pencil or computerized measures: A meta-analytic approach.
Comput. Hum. Behav., 2016


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