Danaë Emma Beckford Stanton Fraser

Orcid: 0000-0002-3062-731X

Affiliations:
  • University of Bath, UK


According to our database1, Danaë Emma Beckford Stanton Fraser authored at least 58 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Using narrative 360° video as a tool to promote breast self-examination.
Virtual Real., March, 2024

2023
Presence and simulator sickness predict the usability of a virtual reality attention task.
Virtual Real., September, 2023

The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures.
Virtual Real., March, 2023

Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

An Exploration of Theatre Rehearsals in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Motivations for Collecting Digital NFT Fashion: A Uses and Gratifications Theory Approach for Understanding Digital NFT Fashion Collectors' Behavior.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Sensing the Audience in Digital Streaming: Lessons from a Global Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Attention in VR: Effects of Visual and Auditory Modalities.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

2019
Use of a non-human robot audience to induce stress reactivity in human participants.
Comput. Hum. Behav., 2019

Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2016
Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures.
Int. J. Hum. Comput. Stud., 2016

Evaluating a mobile spontaneous eye blink tracker for use in tele-presence HRI as a low bandwidth social communicative cue.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Supporting distant familial relationships with the internet of things.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
Shaking Hands and Cooperation in Tele-present Human-Robot Negotiation.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

2014
Pathways to identity: using visualization to aid law enforcement in identification tasks.
Secur. Informatics, 2014

Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

Who am I? Representing the self offline and in different online contexts.
Comput. Hum. Behav., 2014

Utility evaluation of models.
Proceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization, 2014

Building an internet of school things ecosystem: a national collaborative experience.
Proceedings of the IDC '14, 2014

Exploring physical and digital identity with a teenage cohort.
Proceedings of the IDC '14, 2014

2013
My neighbourhood: Studying perceptions of urban space and neighbourhood with moblogging.
Pervasive Mob. Comput., 2013

2012
Augmenting spatial skills with mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Contextualizing the changing face of Scaffolding Research: Are we driving pedagogical theory development or avoiding it?
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008

Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

The role of a cohort in the design and evaluation of pervasive systems.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Comparing physical, automatic and manual map rotation for pedestrian navigation.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Turn it <u>this</u> way: grounding collaborative action with remote gestures.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Emerging Technologies for Inquiry-Based Learning in Science.
Proceedings of the Artificial Intelligence in Education, 2007

Sun Seeking: Interactive Story-Reading Through Different Media.
Proceedings of the Artificial Intelligence in Education, 2007

The Technical Art of Learning Science.
Proceedings of the Artificial Intelligence in Education, 2007

2006
Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

eScience, Science Education and Technology Integration in the Classroom: Some Practical Considerations.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

Identifying Tools to Support Schools' Collaborative Teaching and Learning.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

Comparing remote gesture technologies for supporting collaborative physical tasks.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Ubi-learning integrates indoor and outdoor experiences.
Commun. ACM, 2005

The effects of remote gesturing on distance instruction.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2004
Savannah: mobile gaming and learning?
J. Comput. Assist. Learn., 2004

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Ambient wood: designing new forms of digital augmentation for learning outdoors.
Proceedings of the Interaction Design and Children, 2004

2003
Mixed reality storytelling environments.
Virtual Real., 2003

Human Shortcut Performance in a Computer-Simulated Maze: A Comparative Study.
Spatial Cogn. Comput., 2003

Designing mobile technologies to support co-present collaboration.
Pers. Ubiquitous Comput., 2003

The effects of multiple mice on children's talk and interaction.
J. Comput. Assist. Learn., 2003

Guest editorial: Children and new technology.
J. Comput. Assist. Learn., 2003

Using 'tangibles' to promote novel forms of playful learning.
Interact. Comput., 2003

Assembling History: Achieving Coherent Experiences with Diverse Technologies.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

Situating Historical Events Through Mixed Reality.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

A New Conceptual Framework for CSCL.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

The effect of tangible interfaces on children's collaborative behaviour.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Things aren't what they seem to be: innovation through technology inspiration.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Classroom collaboration in the design of tangible interfaces for storytelling.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Designing storytelling technologies to encouraging collaboration between young children.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1997
VR and Spatial Awareness in Disabled Children.
Commun. ACM, 1997


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