Ali Karime

According to our database1, Ali Karime authored at least 28 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Metaverse through Blockchain and Intelligent Networking: A Comprehensive Survey.
Proceedings of the Fifth International Conference on Blockchain Computing and Applications, 2023

2022
MEC-Based Jamming-Aided Anti-Eavesdropping with Deep Reinforcement Learning for WBANs.
ACM Trans. Internet Techn., 2022

Exploring Internet Meme Activity during COVID-19 Lockdown Using Artificial Intelligence Techniques.
Appl. Artif. Intell., 2022

Artificial Intelligence f or Cybersecurity in IoT-enabled Avionics: Challenges and Solutions.
Proceedings of the 8th IEEE World Forum on Internet of Things, 2022

Optimizing System-on-Chip Performance Using AI and SDN: Approaches and Challenges.
Proceedings of the Ninth International Conference on Software Defined Systems, 2022

A Detailed Analysis of Qualitative and Quantitative Factors in Realization of 6G Communication.
Proceedings of the 9th International Conference on Internet of Things: Systems, 2022

A Review on Industrial Blockchain.
Proceedings of the Fourth International Conference on Blockchain Computing and Applications, 2022

2019
Multimedia-oriented action recognition in Smart City-based IoT using multilayer perceptron.
Multim. Tools Appl., 2019

2018
Empirical study of noise and air quality correlation based on IoT sensory platform approach.
Proceedings of the IEEE International Instrumentation and Measurement Technology Conference, 2018

2015
CAHR: A Contextually Adaptive Home-Based Rehabilitation Framework.
IEEE Trans. Instrum. Meas., 2015

Spectro-temporal directional derivative based automatic speech recognition for a serious game scenario.
Multim. Tools Appl., 2015

A modular mobile exergaming system with an adaptive behavior.
Proceedings of the 2015 IEEE International Symposium on Medical Measurements and Applications, 2015

2014
A Fuzzy-Based Adaptive Rehabilitation Framework for Home-Based Wrist Training.
IEEE Trans. Instrum. Meas., 2014

SmartPads: a plug-N-play configurable tangible user interface.
Multim. Tools Appl., 2014

2013
Capturing ankle benchmark kinematics using an interactive sensory wobble board.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

An edutainment system for assisting qatari children with moderate intellectual and learning disability through exerting physical activities.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Tele-Wobble: A Telerehabilitation Wobble Board for Lower Extremity Therapy.
IEEE Trans. Instrum. Meas., 2012

RFID-based interactive multimedia system for the children.
Multim. Tools Appl., 2012

Determining wrist reference kinematics using a sensory-mounted stress ball.
Proceedings of the IEEE International Symposium on Robotic and Sensors Environments Proceedings, 2012

Learning games for children with intellectual challenges.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-Being.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

2011
An Assistive Computerized System with Tangible User Interfaces for Children with Moderate Intellectual and Learning Disabilities.
Int. J. Emerg. Technol. Learn., 2011

E-dumbbell: An electronic dumbbell with haptic feedback for wrist rehabilitation.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

E-Glove: An electronic glove with vibro-tactile feedback for wrist rehabilitation of post-stroke patients.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Learn-pads: A mathematical exergaming system for children's physical and mental well-being.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

RehaBall: Rehabilitation of upper limbs with a sensory-integrated stress ball.
Proceedings of the IEEE International Workshop on Haptic Audio Visual Environments and Games, 2011

2009
Magic stick: A tangible interface for the edutainment of young children.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

2008
A multimedia-driven ambient edutainment system for the young children.
Proceedings of the 2nd ACM Workshop on Story Representation, Mechanism and Context, 2008


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