Basim Hafidh

Orcid: 0000-0001-5322-8250

Affiliations:
  • University of Ottawa, Ontario, Canada


According to our database1, Basim Hafidh authored at least 13 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Sitting Posture Recognition Using a Spiking Neural Network.
CoRR, 2022

2020
An ISO/IEEE 11073 Standardized Digital Twin Framework for Health and Well-Being in Smart Cities.
IEEE Access, 2020

2019
Automated Athlete Haptic Training System for Soccer Sprinting.
Proceedings of the 2nd IEEE Conference on Multimedia Information Processing and Retrieval, 2019

2018
Predicting muscle forces measurements from kinematics data using kinect in stroke rehabilitation.
Multim. Tools Appl., 2018

iAware: A Real-Time Emotional Biofeedback System Based on Physiological Signals.
IEEE Access, 2018

2017
SITE: The Simple Internet of Things Enabler for Smart Homes.
IEEE Access, 2017

2015
A Novel Study on Natural Robotic Rehabilitation Exergames Using the Unaffected Arm of Stroke Patients.
Int. J. Distributed Sens. Networks, 2015

A Framework of Reconfigurable Transducer Nodes for Smart Home Environments.
IEEE Embed. Syst. Lett., 2015

A modular mobile exergaming system with an adaptive behavior.
Proceedings of the 2015 IEEE International Symposium on Medical Measurements and Applications, 2015

Haptic glove for finger rehabilitation.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

2014
SmartPads: a plug-N-play configurable tangible user interface.
Multim. Tools Appl., 2014

2013
SmartInsole: A foot-based activity and gait measurement device.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

F-Glove: A glove with force-audio sensory substitution system for diabetic patients.
Proceedings of the 2013 IEEE International Symposium on Haptic Audio Visual Environments and Games, 2013


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