Alison Gazzard

According to our database1, Alison Gazzard authored at least 10 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
From the board to the streets: a case study of Local Property Trader.
Trans. Digit. Games Res. Assoc., 2014

Mobilising Monopoly: Game design, place and social values.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
The Platform and the Player: exploring the (hi)stories of Elite.
Game Stud., 2013

2011
Unlocking the Gameworld: The Rewards of Space and Time in Videogames.
Game Stud., 2011

Repetition and Ritual Logic in Video Games.
Games Cult., 2011

2010
Player as parent, character as child: exploring avatarial relationships in gamespace.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
The Avatar and the Player: Understanding the Relationship beyond the Screen.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Grand Theft algorithm: purposeful play, appropriated play and aberrant players.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

2007
Playing in a Virtual World: Exploration and Aspects of Play.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007


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