Andreas Lieberoth

Orcid: 0000-0003-0214-5791

According to our database1, Andreas Lieberoth authored at least 7 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Automatic Similarity Detection in LEGO Ducks.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Snapchat streaks: How adolescents metagame gamification in social media.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

Designing playful, tangible self-report tools to give the child a voice.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2018
Can cooperative video games encourage social and motivational inclusion of at-risk students?
Br. J. Educ. Technol., 2018

2015
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game.
Games Cult., 2015

Play or science?: a study of learning and framing in crowdscience games.
CoRR, 2015

2014
Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves.
Hum. Comput., 2014


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