Andriy Pavlovych

According to our database1, Andriy Pavlovych authored at least 14 papers between 2003 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

2014
Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Novel metrics for 3D remote pointing.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Improving digital handoff using the space above the table.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter.
Proceedings of the Graphics Interface 2012 Conference, 2012

2011
Target following performance in the presence of latency, jitter, and signal dropouts.
Proceedings of the Graphics Interface 2011 Conference, 2011

2009
Effects of Latency and Spatial Jitter on 2D and 3D Pointing.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

The tradeoff between spatial jitter and latency in pointing tasks.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

Effects of tracking technology, latency, and spatial jitter on object movement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Effect of screen configuration and interaction devices in shared display groupware.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008

2006
The design and realization of CoViD: a system for collaborative virtual 3D design.
Virtual Real., 2006

2004
Model for non-expert text entry speed on 12-button phone keypads.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones.
Proceedings of the Graphics Interface 2003 Conference, 2003


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