Wolfgang Stuerzlinger

Orcid: 0000-0002-7110-5024

Affiliations:
  • Simon Fraser University, School of Interactive Arts & Technology


According to our database1, Wolfgang Stuerzlinger authored at least 233 papers between 1993 and 2024.

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Bibliography

2024
Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction.
Int. J. Hum. Comput. Stud., 2023

Evaluation of an Immersive COVID-19 Data Visualization.
IEEE Computer Graphics and Applications, 2023

Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Designing Viewpoint Transition Techniques in Multiscale Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Does Repeatedly Typing the Same Phrase Provide a Good Estimate of Expert Text Entry Performance?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Throughput and Effective Parameters in Crossing.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Structuring Collaboration in Programming Through Personal-Spaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Dr.'s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Future of Computational Approaches for Understanding and Adapting User Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Effect of Exploration Mode and Frame of Reference in Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2022

Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

The Effectiveness of Path-Segmentation for Modeling Lasso Times in Width-Varying Paths.
Proc. ACM Hum. Comput. Interact., 2022

Performance Analysis of Saccades for Primary and Confirmatory Target Selection.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Effect of Stereo Deficiencies on Virtual Distal Pointing.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Group-based Object Alignment in Virtual Reality Environments.
Proceedings of the Symposium on Spatial User Interaction, 2022

Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

A Comparison of Zoom-In Transition Methods for Multiscale VR.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light Conditions.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

TEXT2030 - Shaping Text Entry Research in 2030.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

HybridAxes: An Immersive Analytics Tool With Interoperability Between 2D and Immersive Reality Modes.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

XVCollab: An Immersive Analytics Tool for Asymmetric Collaboration across the Virtuality Spectrum.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Computational Approaches for Understanding, Generating, and Adapting User Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Trans. Vis. Comput. Graph., 2021

PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2021

How Do Users Interact with an Error-Prone In-Air Gesture Recognizer?
CoRR, 2021

The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ProcessAR: An augmented reality-based tool to create in-situ procedural 2D/3D AR Instructions.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration.
IEEE Trans. Vis. Comput. Graph., 2020

Necessary and Unnecessary Distractor Avoidance Movements Affect User Behaviors in Crossing Operations.
ACM Trans. Comput. Hum. Interact., 2020

The Effects of Predictive Features of Mobile Keyboards on Text Entry Speed and Errors.
Proc. ACM Hum. Comput. Interact., 2020

Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

Analyzing the Trade-off between Selection and Navigation in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Eye-Hand Coordination Training for Sports with Mid-air VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry based on Brain Activity, Gaze, and Context.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Effect of Fixed and Infinite Ray Length on Distal 3D Pointing in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices.
IEEE Trans. Haptics, 2019

Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

HawKEY: Efficient and Versatile Text Entry for Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Smart3DGuides: Making Unconstrained Immersive 3D Drawing More Accurate.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Extended Sliding in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Effects of WER on ASR Correction Interfaces for Mobile Text Entry.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

WiseType: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Selecting and Sliding Hidden Objects in 3D Desktop Environments.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Modeling Fully and Partially Constrained Lasso Movements in a Grid of Icons.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Effect of Stereo Display Deficiencies on Virtual Hand Pointing.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Multilayer Haptic Feedback for Pen-Based Tablet Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ORC Layout: Adaptive GUI Layout with OR-Constraints.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Effect of Rotational Jitter on 3D Pointing Tasks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Improved Automatic Speed Control for 3D Navigation.
Proceedings of the Advances in Computer Graphics, 2019

The Effect of Spatial Ability on Immersive 3D Drawing.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Immersive Human-Centered Computational Analytics.
Proceedings of the Immersive Analytics, 2018

Just 5 Questions: Toward a Design Framework for Immersive Analytics.
Proceedings of the Immersive Analytics, 2018

Immersive Analytics: Time to Reconsider the Value of 3D for Information Visualisation.
Proceedings of the Immersive Analytics, 2018

Immersive Analytics: An Introduction.
Proceedings of the Immersive Analytics, 2018


Tactile hand motion and pose guidance for 3D interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Audio-tactile proximity feedback for enhancing 3D manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Selecting Invisible Objects.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Pointing at Wiggle 3D Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Multiplanes: Assisted Freehand VR Sketching.
Proceedings of the Symposium on Spatial User Interaction, 2018

GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Steering through Successive Objects.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Do Stereo Display Deficiencies Affect 3D Pointing?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Multiple Workspaces in Visual Analytics.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Visual Analytics on Large Displays: Exploring User Spatialization and How Size and Resolution Affect Task Performance.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Comparing input methods and cursors for 3D positioning with head-mounted displays.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Passive Haptic Training to Improve Speed and Performance on a Keypad.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Effects of virtual arm representations on interaction in virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Multiplanes: Assisted Freehand VR Drawing.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Automatic Generation of User Interface Layouts for Alternative Screen Orientations.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Automatic classification of auto-correction errors in predictive text entry based on EEG and context information.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Predictive Model for Group Selection Performance on Touch Devices.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017

Steering Through Sequential Linear Path Segments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Immersive Analytics (Dagstuhl Seminar 16231).
Dagstuhl Reports, 2016

SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Shift-Sliding and Depth-Pop for 3D Positioning.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

3D Camera Pose History Visualization.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

HoloStation: augmented visualization and presentation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Mixed-Initiative for Big Data: The Intersection of Human + Visual Analytics + Prediction.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Transition Times for Manipulation Tasks in Hybrid Interfaces.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Exploring the Throughput Potential of In-Air Pointing.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

User Elicitation on Single-hand Microgestures.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Evaluation of Interaction Methods for Controlling RSVP Displays in Visual Search Tasks.
Proceedings of the 2016 Big Data Visual Analytics, 2016

2015
Spatial Interfaces.
IEEE Computer Graphics and Applications, 2015

Foreword to Computers & Graphics special section on spatial user interaction (SUI).
Comput. Graph., 2015

TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

SHOCam: A 3D Orbiting Algorithm.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Evaluation of Docking Task Performance Using Mid-air Interaction Techniques.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Factors Affecting Mouse-Based 3D Selection in Desktop VR Systems.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

<i>GEM-NI</i>: A System for Creating and Managing Alternatives In Generative Design.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

3D Virtual Hand Selection with EMS and Vibration Feedback.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

3D virtual hand pointing with EMS and vibration feedback.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Depth cues and mouse-based 3D target selection.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Visual aids in 3D point selection experiments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

LeapLook: a free-hand gestural travel technique using the leap motion finger tracker.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

On the art of the evaluation and presentation of RIS-engineering.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

The use of pseudo pressure in authenticating smartphone users.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

The performance of un-instrumented in-air pointing.
Proceedings of the Graphics Interface 2014, 2014

User adaptation to a faulty unistroke-based text entry technique by switching to an alternative gesture set.
Proceedings of the Graphics Interface 2014, 2014

Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Error behaviours in an unreliable in-air gesture recognizer.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Perceptual grouping: selection assistance for digital sketching.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Up- and downwards motions in 3D pointing.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Effects of stereo and head tracking in 3d selection tasks.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Evaluation of a new error prevention technique for mobile touchscreen text entry.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Pseudo-pressure detection and its use in predictive text entry on touchscreens.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Activity or product?: drawing and HCI.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

Evaluating Direct Manipulation Operations for Constraint-Based Layout.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Did We Miss Something? Correspondence Analysis of Usability Data.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

A One-Handed Multi-touch Method for 3D Rotations.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Unified Modeling of Proactive Interference and Memorization Effort: A new mathematical perspective within ACT-R theory.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Pointing at 3d target projections with one-eyed and stereo cursors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A one-handed multi-touch mating method for 3d rotations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

WidgetLens: a system for adaptive content magnification of widgets.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Effects of visual conflicts on 3D selection task performance in stereoscopic display environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
A system for evaluating 3D pointing techniques.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

The effect of shape properties on ad-hoc shape replication with mouse, pen, and touch input.
Proceedings of the International Conference on Media of the Future, 2012

The Auckland layout editor: an improved GUI layout specification process.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Comparing cognitive effort in spatial learning of text entry keyboards and ShapeWriters.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

Poster: Evaluation of a 3D UI with different input technologies.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Comparison of multiple 3D rotation methods.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Simulation of a virtual reality tracking system.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Comparison of 3D navigation interfaces.
Proceedings of the 2011 IEEE International Conference on Virtual Environments, 2011

Extending mobile user ambient awareness for nomadic text entry.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

New Techniques for Merging Text Versions.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing.
Proceedings of the Graphics Interface 2011 Conference, 2011

Target following performance in the presence of latency, jitter, and signal dropouts.
Proceedings of the Graphics Interface 2011 Conference, 2011

2D similarity transformations on multi-touch surfaces.
Proceedings of the Graphics Interface 2011 Conference, 2011

DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Pointing at 3D targets in a stereo head-tracked virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

A 3D desktop puzzle assembly system.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
A new interface for cloning objects in drawing systems.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Predicting the cost of error correction in character-based text entry technologies.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design and evaluation of a perceptual-based object group selection technique.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Novel user interfaces for diagram versioning and differencing.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Current trends in 3D user interface research.
Int. J. Hum. Comput. Stud., 2009

Effects of Latency and Spatial Jitter on 2D and 3D Pointing.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

GPSel: A Gestural Perceptual-Based Path Selection Technique.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

The tradeoff between spatial jitter and latency in pointing tasks.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

Effects of tracking technology, latency, and spatial jitter on object movement.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

Assessing the Effects of Orientation and Device on 3D Positioning.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Intelligent Mouse-Based Object Group Selection.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Modeling learning effects in mobile texting.
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008

Effect of screen configuration and interaction devices in shared display groupware.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008

Exaggerated head motions for game viewpoint control.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

The Value of Constraints for 3D User Interfaces.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Intelligent object group selection.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Context-sensitive cut, copy, and paste.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008

Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Variability-Aware Latency Amelioration in Distributed Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Guidelines for 3D positioning techniques.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

A cognitive simulation model for novice text entry on cell phone keypads.
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007

Message from the Symposium Chairs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
The design and realization of CoViD: a system for collaborative virtual 3D design.
Virtual Real., 2006

The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays.
Presence Teleoperators Virtual Environ., 2006

User interface façades: towards fully adaptable user interfaces.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Targeted steering motions.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Using perceptual grouping for object group selection.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Multi-View Visibility Orderings for Real-Time Point-Sampled Rendering.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006

Real-time Computation of Area Shadows - A Geometrical Algorithm.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006

A Comparison of Real and Virtual 3D Construction Tools with Novice Users.
Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality, 2006

SESAME: towards better 3D conceptual design systems.
Proceedings of the Conference on Designing Interactive Systems, 2006

Group Selection Techniques for Efficient 3D Modeling.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive Displays.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

New Directions in 3D User Interfaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Comparing SESAME and Sketching on Paper for Conceptual 3D Design.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments.
Proceedings of the Graphics Interface 2005 Conference, 2005

Measuring the effective parameters of steering motions.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
A system for desktop conceptual 3D design.
Virtual Real., 2004

High dynamic range display systems.
ACM Trans. Graph., 2004

SESAME: 3D conceptual design system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Model for non-expert text entry speed on 12-button phone keypads.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Intelligent Manipulation Techniques for Conceptual 3D Design.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Per-Pixel Divisions.
J. Graphics, GPU, & Game Tools, 2002

Special Issue on Hardware-Accelerated Rendering Tephniques.
J. Graphics, GPU, & Game Tools, 2002

Layered Relief Textures.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Efficient Manipulation of Object Groups in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Laser Pointers as Collaborative Pointing Devices.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
3D Scene Manipulation with 2D Devices and Constraints.
Proceedings of the Graphics Interface 2001 Conference, 2001

Unconstrained vs. Constrained 3D Scene Manipulation.
Proceedings of the Engineering for Human-Computer Interaction, 2001

On the Utility of Semantic Constraints.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Real-time Rendering of 3D Clouds.
J. Graphics, GPU, & Game Tools, 2000

1999
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Imaging all Visible Surfaces.
Proceedings of the Graphics Interface 1999 Conference, 1999

1998
Ray-Tracing Triangular Trimmed Free-Form Surfaces.
IEEE Trans. Vis. Comput. Graph., 1998

Calculating global illumination for glossy surfaces.
Comput. Graph., 1998

Efficient Image Generation for Multiprojector and Multisurface Displays.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Interactive Rendering of Globally Illuminated Glossy Scenes.
Proceedings of the Rendering Techniques '97, 1997

1996
A Three Dimensional Image Cache for Virtual Reality.
Comput. Graph. Forum, 1996

1995
Load balancing for a parallel radiosity algorithm.
Proceedings of the IEEE Symposium on Parallel Rendering, 1995

Generating Multiple Levels of Detail from Polygonal Geometry Models.
Proceedings of the Virtual Environments '95, 1995

1994
Parallel Visibility Computations for Parallel Radiosity.
Proceedings of the Parallel Processing: CONPAR 94, 1994

1993
Efficient ray tracing for Bezier and B-spline surfaces.
Comput. Graph., 1993


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